reaperrr
71995dbcbe
Fix Bullet contrails
2019-05-26 13:02:54 +02:00
abcdefg30
29d238ba03
Empty the default of TrailSequences in NukePower (version 2)
2019-05-26 01:19:12 +02:00
reaperrr
3735c60533
Simplify CreateEffectWarhead
2019-05-24 20:08:33 +01:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
Evgeniy S
fbf9461890
Make StoresResources trait public
2019-05-23 14:20:38 +02:00
teinarss
9fc8b829e4
Updated the observer ui
2019-05-22 22:37:50 +01:00
teinarss
b90b3095a6
Updated ColorBlockWidget to handle setting the Color in yaml
2019-05-22 22:37:50 +01:00
teinarss
dad29cd3b3
Added GradientColorBlockWidget
2019-05-22 22:37:50 +01:00
teinarss
b25d0694b8
Updated ScrollPanelWidget to handle Scrollbar alignment
2019-05-22 22:37:50 +01:00
Paul Chote
c480b2b599
Prefer own service depots over allies.
2019-05-22 20:41:51 +02:00
teinarss
a495c0c475
Remove check to see if DeveloperMode is enabled
2019-05-22 19:46:30 +02:00
Mustafa Alperen Seki
feeae74455
Add INotifyResourceDumped Interface
2019-05-22 19:41:21 +02:00
Zimmermann Gyula
1e99075c70
Implement RefineryResourceMultiplier.
2019-05-22 19:41:21 +02:00
Zimmermann Gyula
71acfaf014
Implement HarvesterResourceMultiplier.
2019-05-22 19:41:21 +02:00
teinarss
ef47a3394f
Added cell pos and world pos to debug
2019-05-21 22:28:44 +01:00
Paul Chote
3ca9d4b773
Drop targets when switching to a more restrictive stance.
2019-05-21 15:52:55 +02:00
Paul Chote
62b5d22e53
Add INotify(Activity)StanceChanged interfaces.
2019-05-21 15:52:55 +02:00
reaperrr
a2775a5c0f
Fix DivideByZero crashes in Railgun projectile
2019-05-19 16:56:49 +02:00
reaperrr
90325305d6
Minor projectile clean-ups and perf optimizations
2019-05-19 16:56:49 +02:00
Paul Chote
fbce22784b
Fix ICaptureProgressWatchers continuing after captor disposal.
2019-05-19 13:37:42 +02:00
Paul Chote
44c5d38a0e
Disable AutoTarget if targeting a persistent fallback.
2019-05-19 13:23:01 +02:00
Paul Chote
55f6744cf3
Replace IPreventsAutoTarget with IDisable(Enemy)AutoTarget.
...
This allows traits on the attacking unit to suppress auto targeting
and makes the distinction between the two interfaces clear.
2019-05-19 13:23:01 +02:00
reaperrr
7becbe6b14
Allow non-VTOL to LandOnCondition
...
Note: This might still break in unexpected ways,
since non-VTOLs implicitly rely on ReturnToBase
to calculate the approach vector for them.
2019-05-17 18:51:21 +01:00
reaperrr
0c2666b97e
Streamline Land activity
...
Removed some redundant parameters, some redundant overloads
and made Land always consider LandAltitude relative to target.
2019-05-17 18:51:21 +01:00
reaperrr
14bd5ada1a
Merge HeliLand into Land activity
2019-05-17 18:51:21 +01:00
abcdefg30
bc3cabdea0
Display an error when TrailSequences is empty and TrailImage is not
2019-05-17 18:53:52 +02:00
abcdefg30
b8fbc63542
Empty the default of TrailSequences in NukePower
2019-05-17 18:53:52 +02:00
Paul Chote
242ebc5da9
Fix FrozenUnderFog visibility calculation when fog is disabled.
2019-05-16 18:23:47 +02:00
abcdefg30
215af20e62
Give a lint error when TimeLimitDefault is not in TimeLimitOptions
2019-05-16 14:56:56 +02:00
abcdefg30
09d6387e64
Prevent negative times in GameTimerLogic
2019-05-16 14:56:56 +02:00
Oliver Brakmann
26d712728a
Add scripting support for TimeLimitManager
2019-05-16 14:56:56 +02:00
Oliver Brakmann
47d88983fb
Let sidebar timer count backwards if a time limit is set
2019-05-16 14:56:56 +02:00
abcdefg30
4a35d85884
Add a DropdownVisible property to TimeLimitManager
2019-05-16 14:56:56 +02:00
Oliver Brakmann
a63cc2d317
Add a time limit lobby option
2019-05-16 14:56:56 +02:00
evgeniysergeev
3bc5b07277
Fix for System.IO.InvalidDataException in VocLoader
...
Fix for VOC version check
use cached value from MoveNext instead of try/catch section
2019-05-15 21:20:24 +02:00
Paul Chote
72dbb871ac
Add faction specific tooltip backgrounds.
2019-05-15 21:05:49 +02:00
Ivaylo Draganov
4931fc2ca6
Enable AddFactionSuffixLogic for ProductionTabsWidget and BackgroundWidget
2019-05-15 21:05:49 +02:00
Paul Chote
6f1aaab3e3
Remove CallFunc.
2019-05-12 19:06:52 +02:00
Paul Chote
e57e881662
Use Target in DeliverUnit
2019-05-12 19:06:52 +02:00
tovl
0b747ba927
Rework Carryall drop-off queueing and ordering.
2019-05-12 19:06:52 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
tovl
0e1374f0eb
Replace pseudo-childactivities in AttackMoveActivity.
2019-05-12 10:59:36 +02:00
reaperrr
9e91232ca7
Add DetonationAltitude to NukePower
...
And RemoveMissileOnDetonation boolean.
Allows airburst, and optionally missile continuing
until it hits the ground (without a second explosion).
2019-05-09 22:28:46 +01:00
Zimmermann Gyula
2648764ee3
Add FireClusterWarhead
2019-05-09 22:28:46 +01:00
teinarss
0e3d343f15
VAlign correctly in LabelWidget
2019-05-09 22:17:24 +02:00
Paul Chote
7c71e55b01
Restore no-arg ExponentialSliderWidget ctor.
...
This is required for dynamic widget creation.
2019-05-09 21:38:40 +02:00
Paul Chote
ba282865f1
Replace legacy StyleCop(Plus) with StyleCopAnalyzers
...
Analyzers are enabled in the Debug configuration
only to avoid unnecessary overheads when compiling
normally.
2019-05-09 20:40:08 +02:00
Paul Chote
353db73381
Fix a collection of minor style violations.
...
This enables several new StyleCopAnalyzer rules to
be enabled immediately during migration.
2019-05-09 20:40:08 +02:00
reaperrr
c24398e32c
Repulsion performance optimizations
...
`cruising` is updated on every position change,
so we can safely re-use it instead of
performing another DAT check.
Additionally, if repulsion force is
horizontally zero, it's guaranteed to be WVec.Zero,
so we can save that conversion too.
2019-05-09 19:00:07 +02:00
reaperrr
83b4e448c8
Fix Jumpjet default HeightOffset
...
Jumpjet CruiseHeight in TS was 500, roughly equivalent to
3.9 cells in OpenRA.
2019-05-05 23:41:55 +02:00