Paul Chote
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84e85d8a5d
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Rename Image -> Images.
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2015-03-30 20:20:36 +01:00 |
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Paul Chote
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b2458fc614
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Remove GlobalFilesystem.OpenWithExts. Closes #5272.
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2015-03-28 12:38:48 +00:00 |
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Paul Chote
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08aa1e86a9
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Disable legacy sequence parsing in RA.
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2015-03-27 17:35:15 +00:00 |
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Paul Chote
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6e1307d08d
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Fix RA tilesets.
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2015-03-23 20:32:28 +00:00 |
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abcdefg30
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b51a2263b3
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Fixed sh31 tile
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2014-08-27 12:27:30 +02:00 |
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Matthias Mailänder
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3cc8c31d36
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remove tile templates for non-existing sprites
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2014-05-25 21:36:41 +02:00 |
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Matthias Mailänder
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76b7b3b18e
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add unused sprites to rv05 tile
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2014-05-25 21:36:14 +02:00 |
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Matthias Mailänder
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a585ce5f17
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fix broken random tiles in map editor for RA snow tileset
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2014-05-25 15:59:36 +02:00 |
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Matthias Mailänder
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f7551016c4
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setup editor categories for INTERIOR
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2014-03-29 19:33:55 +01:00 |
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Matthias Mailänder
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af5eed22a8
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fixed the ant hill tile
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2014-03-29 19:33:55 +01:00 |
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Matthias Mailänder
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7e437c620c
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remove unused interior terrain types
no smudges on high walls
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2014-01-04 09:57:17 +01:00 |
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Matthias Mailänder
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3ced83e94e
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temperate roads should be brown in the minimap
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2014-01-04 09:57:17 +01:00 |
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Matthias Mailänder
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3de1516747
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allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
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2014-01-04 09:57:09 +01:00 |
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Matthias Mailänder
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e3a2addca0
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new Bridge terrain type with grey minimap color
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2014-01-04 09:39:43 +01:00 |
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Matthias Mailänder
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c6d9574d52
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automatically fix open areas
and don't hard-code the tiles no more
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2014-01-03 16:46:38 +01:00 |
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Curtis Shmyr
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0eaf1bb289
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Use proper tile ID for RA anthills
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2013-10-27 13:20:50 -06:00 |
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Matthias Mailänder
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016292fca4
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added the ant hill from Counterstrike
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2013-07-11 20:52:10 +02:00 |
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Matthias Mailänder
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8358597fd2
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render crystals in a different color on the mini-map
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2013-03-01 21:06:09 +01:00 |
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Curtis Shmyr
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ac301b22e2
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Editor - Template categories are now ordered by whats specified in the tileset yaml
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2013-01-08 20:11:22 +13:00 |
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Curtis Shmyr
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b56125fa39
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Added terrain category types to RA Snow tileset
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2013-01-08 20:11:22 +13:00 |
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Curtis Shmyr
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b362ddac15
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Fixed terrain categories for two river tiles in RA Temperat
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2013-01-08 20:11:22 +13:00 |
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Curtis Shmyr
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5f2aa810b1
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Add terrain category types to RA desert tileset
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2013-01-08 20:11:22 +13:00 |
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Curtis Shmyr
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189a6c337e
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Fix Water Cliff terrain types in temperate / desert tilesets
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2013-01-08 20:11:22 +13:00 |
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Curtis Shmyr
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4dacd3be26
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Fix up shoreline pieces to have beach terrain types (for water transport use)
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2012-11-20 21:21:31 -07:00 |
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Matthias Mailänder
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5ecc6224b0
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add bridges to DESERT
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2012-11-17 13:15:16 +01:00 |
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Matthias Mailänder
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f3dc31be40
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add PlayerPaletteFromCurrentTileset and desert tileset for RA
some things left to do:
ore, walls and silo/hbox need some work
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2012-11-17 13:15:06 +01:00 |
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Matthias Mailänder
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9ce8c90d25
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added Harissons high-quality temperate terrain expansion
new brigdes, fjords, debris, cliffs
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2012-08-15 08:51:01 +12:00 |
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Matthias Mailänder
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a59dfa555c
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map clear radar color for interior to black
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2012-07-03 09:21:54 +12:00 |
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Matthias Mailänder
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d3915ad291
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string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
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2012-06-27 13:19:52 +12:00 |
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Chris Forbes
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aa06751de5
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categorize the rest of the temperat tileset
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2012-06-26 20:12:01 +12:00 |
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Chris Forbes
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f10eb9e082
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add category headers in editor
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2012-06-26 19:58:04 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Bob
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6012f1d592
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fix a water-walk bug
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2010-10-20 20:39:18 +13:00 |
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Chris Forbes
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f7eca1157e
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fix walkability of sh30 template in RA temperate and snow
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2010-09-18 11:56:22 +12:00 |
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Paul Chote
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9ea3a404a3
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Tidy ra dir
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2010-09-09 20:31:54 +12:00 |
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