Commit Graph

35 Commits

Author SHA1 Message Date
Paul Chote
84e85d8a5d Rename Image -> Images. 2015-03-30 20:20:36 +01:00
Paul Chote
b2458fc614 Remove GlobalFilesystem.OpenWithExts. Closes #5272. 2015-03-28 12:38:48 +00:00
Paul Chote
08aa1e86a9 Disable legacy sequence parsing in RA. 2015-03-27 17:35:15 +00:00
Paul Chote
6e1307d08d Fix RA tilesets. 2015-03-23 20:32:28 +00:00
abcdefg30
b51a2263b3 Fixed sh31 tile 2014-08-27 12:27:30 +02:00
Matthias Mailänder
3cc8c31d36 remove tile templates for non-existing sprites 2014-05-25 21:36:41 +02:00
Matthias Mailänder
76b7b3b18e add unused sprites to rv05 tile 2014-05-25 21:36:14 +02:00
Matthias Mailänder
a585ce5f17 fix broken random tiles in map editor for RA snow tileset 2014-05-25 15:59:36 +02:00
Matthias Mailänder
f7551016c4 setup editor categories for INTERIOR 2014-03-29 19:33:55 +01:00
Matthias Mailänder
af5eed22a8 fixed the ant hill tile 2014-03-29 19:33:55 +01:00
Matthias Mailänder
7e437c620c remove unused interior terrain types
no smudges on high walls
2014-01-04 09:57:17 +01:00
Matthias Mailänder
3ced83e94e temperate roads should be brown in the minimap 2014-01-04 09:57:17 +01:00
Matthias Mailänder
3de1516747 allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
e3a2addca0 new Bridge terrain type with grey minimap color 2014-01-04 09:39:43 +01:00
Matthias Mailänder
c6d9574d52 automatically fix open areas
and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Curtis Shmyr
0eaf1bb289 Use proper tile ID for RA anthills 2013-10-27 13:20:50 -06:00
Matthias Mailänder
016292fca4 added the ant hill from Counterstrike 2013-07-11 20:52:10 +02:00
Matthias Mailänder
8358597fd2 render crystals in a different color on the mini-map 2013-03-01 21:06:09 +01:00
Curtis Shmyr
ac301b22e2 Editor - Template categories are now ordered by whats specified in the tileset yaml 2013-01-08 20:11:22 +13:00
Curtis Shmyr
b56125fa39 Added terrain category types to RA Snow tileset 2013-01-08 20:11:22 +13:00
Curtis Shmyr
b362ddac15 Fixed terrain categories for two river tiles in RA Temperat 2013-01-08 20:11:22 +13:00
Curtis Shmyr
5f2aa810b1 Add terrain category types to RA desert tileset 2013-01-08 20:11:22 +13:00
Curtis Shmyr
189a6c337e Fix Water Cliff terrain types in temperate / desert tilesets 2013-01-08 20:11:22 +13:00
Curtis Shmyr
4dacd3be26 Fix up shoreline pieces to have beach terrain types (for water transport use) 2012-11-20 21:21:31 -07:00
Matthias Mailänder
5ecc6224b0 add bridges to DESERT 2012-11-17 13:15:16 +01:00
Matthias Mailänder
f3dc31be40 add PlayerPaletteFromCurrentTileset and desert tileset for RA
some things left to do:
ore, walls and silo/hbox need some work
2012-11-17 13:15:06 +01:00
Matthias Mailänder
9ce8c90d25 added Harissons high-quality temperate terrain expansion
new brigdes, fjords, debris, cliffs
2012-08-15 08:51:01 +12:00
Matthias Mailänder
a59dfa555c map clear radar color for interior to black 2012-07-03 09:21:54 +12:00
Matthias Mailänder
d3915ad291 string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Chris Forbes
aa06751de5 categorize the rest of the temperat tileset 2012-06-26 20:12:01 +12:00
Chris Forbes
f10eb9e082 add category headers in editor 2012-06-26 19:58:04 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Bob
6012f1d592 fix a water-walk bug 2010-10-20 20:39:18 +13:00
Chris Forbes
f7eca1157e fix walkability of sh30 template in RA temperate and snow 2010-09-18 11:56:22 +12:00
Paul Chote
9ea3a404a3 Tidy ra dir 2010-09-09 20:31:54 +12:00