RoosterDragon
727084c5fc
Run spell check over solution
2021-12-05 19:23:43 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
Matthias Mailänder
bbbed49f82
Add a lint check for cursor definitions.
2021-03-20 17:37:16 +01:00
Matthias Mailänder
cefb2e7cc6
Remove unused trait lookup.
2021-03-20 17:37:16 +01:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
atlimit8
1ef27d18c1
check name for Actor.GrantCondition()
2020-05-17 12:33:29 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Paul Chote
84419e4259
Add queued argument to CanIssueDeployOrder.
2020-02-24 12:56:49 +01:00
Pavel Penev
b00154e2bc
Created ShakeScreenWarhead and removed the hardcoded shaking from NukeLaunch and MadTank
2020-01-24 13:09:37 +01:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
38caadfdf0
Clean up nudging code.
2019-10-28 19:35:32 +01:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
...
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
207305e7d2
Reimplement MADtank logic as activity.
2019-07-30 11:03:32 +02:00
Mustafa Alperen Seki
30e2b69dba
Fix several traits missing OrderString checks for VoicePhraseForOrder
2019-07-16 10:04:55 +01:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Paul Chote
42068f380e
Remove ResolveFrozenActorOrder from MadTank.
2019-02-03 20:21:51 +01:00
Paul Chote
b2d960ec19
Pass target line color to inner move activities.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
07fc67f58d
Remove obsolete and unused PreventsTeleport method.
2018-12-08 22:34:44 +01:00
Paul Chote
38f341ac1d
Allow MadTank Detonate order to be queued.
2018-12-08 22:34:44 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Paul Chote
0a507f3d33
Allow deploy orders to be queued from the command bar.
2018-09-10 19:42:24 +02:00
Paul Chote
6f864b055d
Remove IPreventsTeleport interface.
...
MadTank is changed to use conditions instead.
This has a side-benefit of disabling the move
cursor while deployed.
2018-08-15 21:17:27 +01:00
Chris Forbes
d4ef841678
Convert masses of HashSet<string> to BitSet<DamageType>
2018-07-28 20:12:42 +01:00
RoosterDragon
5bd5a384b7
Use a BitSet for representing target types.
...
- Rename Bits<T> to BitSet<T>.
- Implement set based helpers for BitSet<T>.
- When representing TargetTypes of ITargetable in various traits, use a BitSet<TargetableType> instead of HashSet<string> for better performance & reduced memory usage.
- Fix FieldLoader to trim input values when generating a BitSet<T>.
- Require T in BitSet<T> and BitSetAllocator<T> to be a class since it's just a marker value. This allows the JIT to instantiate generic code for these classes once, as they don't benefit from specialized code for T. (Typically JITs will generate shared code for all reference types, and unique code for every value type encountered).
2018-03-21 12:07:44 +01:00
Mustafa Alperen Seki
5e7e3bb011
Add DamageTypes to Kill() and make some traits use it.
2018-03-09 00:25:29 +01:00
Paul Chote
2fccfdf1ee
Add support for disabling IIssueDeployOrders.
2018-01-28 18:06:30 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Raffael Zica
f2b5040d30
YamlException is now thrown if WeaponInfo can not be found in Ruleset.Weapons
...
Removed invalid spacing at the end of the line 36 in ThrowsShrapnel
Prevented NullReferenceException in cases where weapons aren't optional
2017-10-14 14:12:08 +02:00
reaperrr
85e60ef77f
More misc explicit interface implementations
...
By-product from making ITick explicit in various places.
2017-09-16 15:51:37 +02:00
reaperrr
ec354f89cd
Make ITick implementations explicit in Mods.Cnc and Mods.D2k
2017-09-16 15:51:37 +02:00
Paul Chote
cd9fc96c37
Implement IIssueDeployOrder on MADTank.
2017-07-23 20:10:08 +02:00
reaperrr
0c3a786d10
Merge Mods.RA into Mods.Cnc
2017-02-12 01:33:22 +01:00