abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
reaperrr
07de3ba5e0
Change default preview facing to 96
...
92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
2019-08-27 22:59:22 +02:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
Paul Chote
0bfc487999
Fix target invalidation and reacquisition in AttackFollow.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
b41c178cb9
Revert "Units that have turrets while deployed now move their turrets back to their initial positions before undeploying"
...
This reverts commit d34bea293505f152d5f5aae3806dfcf36104945b.
2018-12-26 16:35:26 +01:00
Paul Chote
4723e5ddb9
Expose common actor Inits in the map editor.
2018-12-08 22:53:13 +01:00
Paul Chote
f6768fe624
Remove legacy editor actor properties plumbing.
2018-12-08 22:53:13 +01:00
TheChosenEvilOne
e01953afa3
Made Turreted PausableConditional
2018-11-21 17:32:53 +01:00
TheChosenEvilOne
51ec97fb2c
Check for null in Turreted.StopAiming
2018-11-09 23:58:16 +01:00
BGluth
b88b84c05a
Units that have turrets while deployed now move their turrets back to their initial positions before undeploying
...
- Tested in TS with all deployable units and did a quick check for obvious issues in TD and RA.
2018-10-07 12:19:09 +01:00
Paul Chote
7e94fa8c8a
Fix multi-turreted actors not appearing in the map editor.
2018-03-22 12:21:34 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
b898b5001a
Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear.
2017-11-26 15:58:00 +01:00
reaperrr
5ec3ad0957
Fix turrets following target even if AttackTurreted is disabled or paused
2017-11-25 03:55:56 +02:00
reaperrr
68487d1197
Replace turret IsDisabled check with AT.IsTraitDisabled check
2017-11-25 03:55:56 +02:00
reaperrr
32df83d3c4
A few more misc explicit interface changes
...
By-products of making ITick require explicit implementation.
2017-09-16 15:51:37 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
Paul Chote
fdafbd9f15
Remove hardcoded references to FacingInit and TurretFacingInit.
2017-07-01 10:35:22 +01:00
reaperrr
33e8bf9928
Adapt Attack logic to Weapon.TargetActorCenter
2017-06-24 11:24:17 +01:00
reaperrr
da7433a95f
Add plumbing for targeting of target center instead of closest targetable position
...
Note: Projectiles that can track their target need minor additional changes, but for InstantHit (which already implemented support for this) and unguided projectiles (Bullet, GravityBomb) this commit is already sufficient.
2017-06-15 01:32:37 +02:00
reaperrr
6a212eea53
Make attacking actors/turrets face the targeted position
2017-06-05 14:22:47 +02:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
abcdefg30
7593cf3b63
Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
2016-07-04 18:32:01 +02:00
Paul Chote
eb5b50185c
Add IActorPreviewInitModifier interface.
2016-06-15 20:36:25 +01:00
Paul Chote
970caf38c6
Support dynamic initial turret facings.
2016-06-15 20:36:24 +01:00
teees
4fa3ecfafb
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
Oliver Brakmann
3edc4da15c
Fix disabled AA gun continuing to track targets
2016-06-12 18:01:04 +02:00
abcdefg30
a42b182dce
Fix the mrls not working
2016-04-03 16:46:07 +02:00
Zimmermann Gyula
b0239368a1
Fix TakeCover dependence on AttackTurreted.
2016-03-22 10:38:24 +01:00
RoosterDragon
163688fc39
Prevent turrets from firing until they are aligned with the target.
2016-03-12 20:42:10 +00:00
reaperrr
0a168b26f0
Fix InitialFacing of turrets to match Mobile
2016-03-04 15:13:56 +01:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
fe60f5a77f
Introduce Turreted.WorldOrientation.
2016-01-27 21:32:21 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
Paul Chote
1667dd812e
Fix a NRE when destroying SAM Sites in GDI06.
2015-11-21 21:29:31 +00:00
atlimit8
7352290c94
Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
2015-11-05 00:55:29 -06:00
atlimit8
54b03c92d8
Support loading multiple turret facings
2015-10-02 21:58:02 -05:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
Christopher Grant
e94435ceaf
Fixed turrets not firing at fast moving targets.
2015-06-07 12:54:56 -04:00
RoosterDragon
500a33b590
Cache some trait lookups that occur frequently.
2015-04-25 20:41:49 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00