Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Chris Forbes
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6187539dae
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moved ProductionItem into Traits.ProductionQueue's file
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2010-01-29 20:00:57 +13:00 |
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Bob
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f3f8fdef90
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added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")
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2010-01-26 12:43:42 +13:00 |
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Bob
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6688716aa5
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find/replace "Game.world." -> "self.World." in all traits and activities.
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2010-01-21 13:15:05 +13:00 |
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Bob
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d07b782044
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moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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Chris Forbes
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d1ecfacd55
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Rules.NewUnitInfo rename -> ActorInfo
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2010-01-17 11:07:08 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Bob
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496527545b
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An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D
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2010-01-14 15:11:23 +13:00 |
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Bob
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8aae1ff7d5
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removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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2010-01-14 14:30:51 +13:00 |
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Bob
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73f6d5c71c
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Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it)
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2010-01-14 14:13:49 +13:00 |
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Bob
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cecc163e52
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... and the rest.
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2010-01-12 22:32:27 +13:00 |
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Bob
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b21e1adc2d
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Fixing uses of legacyInfo.WaterBound
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2010-01-12 19:31:06 +13:00 |
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Chris Forbes
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66a1ab0e4e
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production/techtree starting to port
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2010-01-11 19:13:14 +13:00 |
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Chris Forbes
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99a61ca8d9
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renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
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Chris Forbes
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c9d758c834
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Production..
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2010-01-10 13:40:49 +13:00 |
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Bob
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b24983f0ef
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basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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2010-01-09 14:25:54 +13:00 |
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Chris Forbes
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c344045955
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split IOrder
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2010-01-09 11:49:12 +13:00 |
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Paul Chote
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f3fd108a23
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Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
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2010-01-08 01:26:30 +13:00 |
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Paul Chote
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fc28d768f1
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Primary buildings
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2010-01-07 23:23:05 +13:00 |
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Chris Forbes
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00f16006d8
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real queues
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2009-12-28 16:31:09 +13:00 |
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Chris Forbes
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10ed07cfe2
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working towards real queues
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2009-12-28 16:03:27 +13:00 |
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Chris Forbes
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ecf48d6c12
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supporting cheap queues
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2009-12-28 15:28:02 +13:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Bob
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e505726a8b
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working on letting _any_ actor be a production-queue. (chrome still needs work)
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2009-12-15 22:59:48 +13:00 |
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Bob
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ca946ea7cf
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started working on the Player-Actor.
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2009-12-15 21:58:09 +13:00 |
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