Matthias Mailänder
f084322162
also add namespaces to the toc
2015-06-07 21:07:37 +02:00
abcdefg30
10629b54ee
Update all ra tooltips
2015-06-07 20:59:08 +02:00
Paul Chote
3994e1eec9
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
Paul Chote
66dd3c553c
Introduce WPos versions of FogObscures and ShroudObscures.
2015-06-07 19:50:02 +01:00
Oliver Brakmann
588cb7a959
Merge pull request #8337 from pchote/shroud-vertexbuffer
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Simplify and improve shroud rendering performance.
2015-06-07 20:26:22 +02:00
Paul Chote
ec576558c0
Generate shroud cells outside the map.
2015-06-07 19:15:11 +01:00
Pavel Penev
07aa575c6b
Merge pull request #8382 from LipkeGu/visualc_check
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Check also for 2012 and 2013 Visual C runtimes libaries
2015-06-07 21:02:50 +03:00
Matthias Mailänder
dbc3d28c1a
Merge pull request #7940 from Unit158/AttackTurreted-fix
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Fixed turrets not firing at fast moving targets.
2015-06-07 19:05:17 +02:00
Christopher Grant
e94435ceaf
Fixed turrets not firing at fast moving targets.
2015-06-07 12:54:56 -04:00
Jan Beich
fc7edb536d
build/install: fall back to Unix desktop
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Instead of enumerating every Unix assume Freedesktop-compliant behavior.
In future Android may want to define its own flavor like OSX.
2015-06-07 19:42:29 +03:00
Jan Beich
5483384e44
install: work around historical BSD cp(1) behavior
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Strip ending / (slash) of the source when copying hicolor directory to
avoid installing icons under a theme with empty name. This should
unbreak expanding Icon in .desktop file by gtk_icon_theme_lookup_icon()
on DragonFly and FreeBSD.
|cp -R foo/ bar| == |cp -R foo/. bar| was disabled by NetBSD and OpenBSD
years ago to match POSIX. Other cp(1) implementations aren't affected.
2015-06-07 19:35:01 +03:00
Jan Beich
01dbbb72fa
install: crashdialog_TARGET no longer exists after 307eaec
2015-06-07 19:35:01 +03:00
Paul Chote
cac7ec39f4
Rework shroud rendering using TerrainSpriteLayer.
2015-06-07 17:02:56 +01:00
Matthias Mailänder
9882a6e34d
Merge pull request #8171 from reaperrr/withunitbody1
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Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Moviuro
1f0c884654
thirdparty/fetch-thirdparty-deps.sh: silence the nuget check
2015-06-07 17:08:36 +02:00
Moviuro
0525bebc80
thirdparty/*.sh: add comments on POSIX-compliant scripts
2015-06-07 16:32:46 +02:00
Oliver Brakmann
e445cc4fce
Merge pull request #8408 from Mailaender/make-bsd-detect
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Added a generic BSD detection to the Makefile
2015-06-07 15:56:56 +02:00
Oliver Brakmann
8442dc4bf0
Fixed missing ships when importing legacy RA maps
2015-06-07 15:45:16 +02:00
Matthias Mailänder
47a92c4511
fix a NullReferenceException
2015-06-07 13:41:29 +02:00
Matthias Mailänder
47b0b4f143
fix a division through zero
2015-06-07 13:38:04 +02:00
Matthias Mailänder
8381fbd712
fix dereference after null check
2015-06-07 13:17:33 +02:00
abcdefg30
5c734b7031
Merge pull request #8411 from Unit158/shrapnel-polish
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Added shrapnel sequences.
2015-06-07 12:50:16 +02:00
Pavel Penev
c4b48aaafb
Merge pull request #8390 from OpenRA/coverity-badge
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Added a Coverity Scan Badge to the README file
2015-06-07 13:19:10 +03:00
Moviuro
68cc00447c
launch-dedicated.sh: Support passing args from CLI
2015-06-06 22:03:54 +02:00
Matthias Mailänder
c460e4ac4d
avoid word splitting
2015-06-06 19:20:54 +02:00
Christopher Grant
81f05e7556
Added shrapnel sequences.
2015-06-06 13:18:09 -04:00
Matthias Mailänder
363e84157f
add BSD detection to the Makefile
2015-06-06 18:36:40 +02:00
Oliver Brakmann
52179e802e
Merge pull request #8405 from moviuro/posix-compliance
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POSIX compliance
2015-06-06 17:42:26 +02:00
Moviuro
992d8396c6
thirdparty/configure-linux-native-deps.sh: == is not POSIX
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Replaced it with =
2015-06-06 16:56:39 +02:00
Matthias Mailänder
99c9841274
don't log to which player the duplicate color belonged
2015-06-06 16:50:44 +02:00
Oliver Brakmann
929df0a4c7
Merge pull request #8356 from clemty/upstream/missionobj
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make TD mission objective punctuation consistent
2015-06-06 16:31:36 +02:00
Moviuro
753f268593
thirdparty/configure-linux-native-deps.sh: POSIX compliant
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Also works on FreeBSD
I didn't fix the MakeFile, though
2015-06-06 16:25:52 +02:00
Moviuro
fbf0cb676f
*.sh: POSIX compliance when needed
2015-06-06 16:16:30 +02:00
Oliver Brakmann
a9339d91ea
Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
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The bug happens when a second (or third, fourth etc.) Conyard deploys while a building is placed from the first Conyard.
The `WithMakeAnimation` running on the second CY uses `Animation::PlayThen` to call `Building::Unlock` in a delegate.
`WithBuildingPlacedAnimation::BuildingPlaced` runs when a building placed and replaces the delegate from `WithMakeAnimation` with its own before it has a chance to run, and so the new Conyard never gets unlocked.
The fix is then to simply not run `BuildingPlaced` on conyards that haven't completed the make animation yet.
2015-06-06 15:13:22 +02:00
Matthias Mailänder
667646a984
fix null reference exception
2015-06-06 12:52:38 +02:00
Alexander Boll
4430267a60
fixed picture position
2015-06-06 12:16:25 +02:00
Matthias Mailänder
e7a023edce
catch an explicit null dereference
2015-06-06 11:12:37 +02:00
Matthias Mailänder
b7a4552346
Update README.md
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add a Coverity Scan Badge
2015-06-06 11:02:39 +02:00
bean601
730cec3974
Expand Battlefield News when a new news post has been downloaded
2015-06-06 10:41:31 +03:00
RoosterDragon
1e60a0ca76
Create only one scratch vertex buffer for rendering.
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Previously several buffers were created but only one was ever used.
2015-06-05 21:32:07 +01:00
Pavel Penev
1651bd817b
Merge pull request #8385 from abcdefg30/mentat
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Add the "Mentat" prefix to the messages in atreides01a
2015-06-05 22:31:15 +03:00
abcdefg30
4561a73240
Add the "Mentat" prefix to the messages in atreides01a
2015-06-05 15:00:34 +02:00
Guido L
48c60589d4
[MSVCRT] check also for 2012 and 2013
2015-06-05 08:34:17 +01:00
Taryn Hill
0dd6f54a11
Merge pull request #8090 from penev92/bleed_upgradableTraits
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Make some traits upgradable.
2015-06-04 12:04:07 -05:00
reaperrr
d52906117e
Upgrade TS to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:46:12 +02:00
reaperrr
6fdbd0e447
Replace RenderUnit in D2k with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
reaperrr
7147ffc812
Replace RenderUnit in RA mod with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
2c139f326a
Upgrade TD to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00
reaperrr
75b3ccfad0
TS wolverine changed to use WithFacingSpriteBody
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...in conjunction with WithMoveAnimation and WithAttackAnimation,
replacing WithInfantryBody.
2015-06-04 14:42:12 +02:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
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RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00