Add the "Mentat" prefix to the messages in atreides01a

This commit is contained in:
abcdefg30
2015-06-05 15:00:34 +02:00
parent 0dd6f54a11
commit 4561a73240

View File

@@ -56,18 +56,18 @@ Tick = function()
-- player has no Wind Trap
if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
HasPower = false
Media.DisplayMessage(Messages[2], "")
Media.DisplayMessage(Messages[2], "Mentat")
else
HasPower = true
end
-- player has no Refinery and no Silos
if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[3], "")
Media.DisplayMessage(Messages[3], "Mentat")
end
if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[4], "")
Media.DisplayMessage(Messages[4], "Mentat")
end
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest, player.Color)
@@ -101,7 +101,7 @@ WorldLoaded = function()
end
end)
Media.DisplayMessage(Messages[1], "")
Media.DisplayMessage(Messages[1], "Mentat")
Trigger.AfterDelay(DateTime.Seconds(25), function()
Media.PlaySpeechNotification(player, "Reinforce")