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OpenRA/mods/d2k/maps/atreides-01a/atreides01a.lua

159 lines
4.6 KiB
Lua

HarkonnenReinforcements = { }
HarkonnenReinforcements["Easy"] =
{
{ "rifle", "rifle" }
}
HarkonnenReinforcements["Normal"] =
{
{ "rifle", "rifle" },
{ "rifle", "rifle", "rifle" },
{ "rifle", "trike" },
}
HarkonnenReinforcements["Hard"] =
{
{ "rifle", "rifle" },
{ "trike", "trike" },
{ "rifle", "rifle", "rifle" },
{ "rifle", "trike" },
{ "trike", "trike" }
}
HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location }
HarkonnenAttackDelay = DateTime.Seconds(30)
HarkonnenAttackWaves = 1
AtreidesReinforcements = { "rifle", "rifle", "rifle" }
AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location }
Messages =
{
"Build a concrete foundation before placing your buildings.",
"Build a Wind Trap for power.",
"Build a Refinery to collect Spice.",
"Build a Silo to store additional Spice."
}
ToHarvest = 2500
IdleHunt = function(actor)
if not actor.IsDead then
Trigger.OnIdle(actor, actor.Hunt)
end
end
Tick = function()
if HarkonnenArrived and harkonnen.HasNoRequiredUnits() then
player.MarkCompletedObjective(KillHarkonnen)
end
if player.Resources > ToHarvest - 1 then
player.MarkCompletedObjective(GatherSpice)
end
-- player has no Wind Trap
if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
HasPower = false
Media.DisplayMessage(Messages[2], "Mentat")
else
HasPower = true
end
-- player has no Refinery and no Silos
if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[3], "Mentat")
end
if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[4], "Mentat")
end
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest, player.Color)
end
WorldLoaded = function()
player = Player.GetPlayer("Atreides")
harkonnen = Player.GetPlayer("Harkonnen")
if Map.Difficulty == "Normal" then
HarkonnenAttackWaves = 5
ToHarvest = 3000
elseif Map.Difficulty == "Hard" then
HarkonnenAttackWaves = 12
ToHarvest = 3500
end
InitObjectives()
Trigger.OnRemovedFromWorld(AtreidesConyard, function()
local refs = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor)
return actor.Type == "refinery"
end)
if #refs == 0 then
harkonnen.MarkCompletedObjective(KillAtreides)
else
Trigger.OnAllRemovedFromWorld(refs, function()
harkonnen.MarkCompletedObjective(KillAtreides)
end)
end
end)
Media.DisplayMessage(Messages[1], "Mentat")
Trigger.AfterDelay(DateTime.Seconds(25), function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.Reinforce(player, AtreidesReinforcements, AtreidesEntryPath)
end)
SendReinforcements()
end
SendReinforcements = function()
local units = HarkonnenReinforcements[Map.Difficulty]
local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay)
HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - HarkonnenAttackWaves) * DateTime.Seconds(1)
if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end
Trigger.AfterDelay(delay, function()
Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt)
HarkonnenAttackWaves = HarkonnenAttackWaves - 1
if HarkonnenAttackWaves == 0 then
Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end)
else
SendReinforcements()
end
end)
end
InitObjectives = function()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest) .. " Solaris worth of Spice.")
KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Lose")
end)
end)
Trigger.OnPlayerWon(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Win")
end)
end)
end