alzeih
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255bac6aff
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QueuedActivity's Insert is broken
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2011-04-16 12:50:13 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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5070a81db4
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Move CancelableActivity into the Activities namespace. Remove the Idle activity.
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2010-11-30 11:11:14 +13:00 |
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Chris Forbes
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1db3ce4b59
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some usings cleanup
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2010-11-21 12:25:22 +13:00 |
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Bob
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80e897abfb
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add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
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2010-11-14 18:36:36 +13:00 |
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Bob
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f4e04ece12
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fix tesla animations and firing at multiple targets
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2010-11-14 16:35:53 +13:00 |
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Bob
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e7a07ea9c3
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Add target param to INotifyAttack. Remove target field from AttackOmni
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2010-11-14 16:03:01 +13:00 |
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Bob
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f8e6245903
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make order queuing work for buildings and turreted units, too
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2010-11-14 15:48:02 +13:00 |
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Bob
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2f0b7566e5
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partial fix for tsla
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2010-10-25 08:03:12 +13:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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d202e27f79
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more tesla hax?
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2010-07-31 21:34:24 +12:00 |
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Chris Forbes
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960dddc048
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AttackTesla hax
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2010-07-31 21:34:23 +12:00 |
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Chris Forbes
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42683f5966
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start refactoring AttackBase
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2010-07-31 21:34:20 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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be974f7970
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moved almost all Attack* to ra
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2010-05-20 18:37:36 +12:00 |
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