Paul Chote
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24908b7269
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Split Harvest activity into saner chunks; fix pathfinding.
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2011-04-18 10:47:10 +12:00 |
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Paul Chote
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eff37461d8
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Pull Visible crap out of Harvester
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2011-04-18 09:34:58 +12:00 |
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Paul Chote
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63e40aec68
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Remove some crap from OreRefinery
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2011-04-18 09:34:43 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
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2011-03-17 22:09:08 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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451e06190f
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Sync harvester contents. Add ISync to ProductionQueue.
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2011-02-03 08:27:35 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Paul Chote
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cc356bcfee
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Refactoring.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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de5d9abec3
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Delayed unloading. Remove LocalStorage from proc.
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2011-01-02 15:27:29 +13:00 |
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Paul Chote
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3674accd0c
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Improved cnc proc/harv docking.
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2011-01-02 14:56:29 +13:00 |
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Chris Forbes
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e127095437
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remove some dumb state-tracking from OreRefinery
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2010-12-27 20:03:19 +13:00 |
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Chris Forbes
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59fdbe8725
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CanTargetUnit -> CanTargetUnit
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2010-12-27 18:43:32 +13:00 |
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Chris Forbes
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d46c64fad5
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blah
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2010-12-05 12:24:11 +13:00 |
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Chris Forbes
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3f47715c36
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harvesters show colors for each resource type
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2010-12-05 12:10:52 +13:00 |
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Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
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2010-11-27 11:20:03 +13:00 |
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Chris Forbes
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23e6eada26
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another ctor removed
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2010-11-23 15:20:11 +13:00 |
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Chris Forbes
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490b0801a0
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start removing weird ctors on Order
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2010-11-23 15:14:48 +13:00 |
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Chris Forbes
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1db3ce4b59
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some usings cleanup
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2010-11-21 12:25:22 +13:00 |
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geckosoft
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622f9bfe71
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Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
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2010-11-13 17:46:36 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Bob
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155e7320cb
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add support for decimal to fieldLoader. use decimal for speedmodifiers
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2010-11-06 14:10:56 +13:00 |
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Bob
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0d9cf63dd2
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move Mobile et al into Mods/
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2010-10-22 11:31:13 +13:00 |
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Bob
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6513bd5fe0
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don't use Move directly
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2010-10-22 11:10:32 +13:00 |
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Matthew Bowra-Dean
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f6df7a06f2
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fixes #323
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2010-10-21 07:43:52 +13:00 |
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Bob
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aebef4f1c8
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rename IIssueOrder2 -> IIssueOrder
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2010-10-07 22:07:13 +13:00 |
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Bob
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39e62354a8
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implement order targeter for passenger
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2010-10-07 22:07:12 +13:00 |
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Bob
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87a0b52ce5
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more order targeters
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2010-10-07 22:07:12 +13:00 |
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Bob
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4bc9e01516
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use new orders system in various traits
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2010-10-07 22:07:12 +13:00 |
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Chris Forbes
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959d3f8bd7
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fix crash in giving a harv DeliverOre order after its proc has died, but it hasnt noticed yet
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2010-09-25 07:34:51 +12:00 |
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Bob
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65515d54af
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fix crash where harv and linked proc get destroyed by the same bullet
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2010-09-20 20:58:39 +12:00 |
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Chris Forbes
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483ca8cc4c
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#82 deliver to allied proc -- fixed
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2010-09-16 18:22:45 +12:00 |
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Paul Chote
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bd735059d0
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Don't leak info about resources under shroud
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2010-09-12 18:51:29 +12:00 |
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Paul Chote
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2b6328f0ee
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Begin imposing sanity on order ordering
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2010-09-12 18:10:34 +12:00 |
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Paul Chote
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f9445cb282
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Pathfinder uses a MobileInfo instead of a specific actor
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2010-09-09 23:25:58 +12:00 |
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Chris Forbes
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58ebd68478
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fail to deliver ore to a proc which has just died.
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2010-08-26 20:30:44 +12:00 |
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alzeih
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c338612b9f
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Fully laden harv's are too slow now
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2010-08-15 04:38:53 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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df19163ce5
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fix #18 -- harvs built at weap choose a proc when trying to return now
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2010-08-12 19:54:37 +12:00 |
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Chris Forbes
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1ad8b58f1b
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blah
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2010-08-12 18:34:48 +12:00 |
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Chris Forbes
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441bffecfc
|
fix #262 -- harv should move slower when full
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2010-08-12 18:10:23 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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alzeih
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526bb3e042
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Use Targets
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2010-07-26 12:33:54 +12:00 |
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Paul Chote
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e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
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2010-07-26 12:01:13 +12:00 |
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Paul Chote
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7a06ddb8d1
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Harvester voices / cursors / flashes
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2010-07-23 19:56:22 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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