Commit Graph

65 Commits

Author SHA1 Message Date
Paul Chote
24908b7269 Split Harvest activity into saner chunks; fix pathfinding. 2011-04-18 10:47:10 +12:00
Paul Chote
eff37461d8 Pull Visible crap out of Harvester 2011-04-18 09:34:58 +12:00
Paul Chote
63e40aec68 Remove some crap from OreRefinery 2011-04-18 09:34:43 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
451e06190f Sync harvester contents. Add ISync to ProductionQueue. 2011-02-03 08:27:35 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Paul Chote
cc356bcfee Refactoring. 2011-01-04 14:34:00 +13:00
Paul Chote
de5d9abec3 Delayed unloading. Remove LocalStorage from proc. 2011-01-02 15:27:29 +13:00
Paul Chote
3674accd0c Improved cnc proc/harv docking. 2011-01-02 14:56:29 +13:00
Chris Forbes
e127095437 remove some dumb state-tracking from OreRefinery 2010-12-27 20:03:19 +13:00
Chris Forbes
59fdbe8725 CanTargetUnit -> CanTargetUnit 2010-12-27 18:43:32 +13:00
Chris Forbes
d46c64fad5 blah 2010-12-05 12:24:11 +13:00
Chris Forbes
3f47715c36 harvesters show colors for each resource type 2010-12-05 12:10:52 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
b423889c06 Remove a pile of duplication from target lines.
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Chris Forbes
23e6eada26 another ctor removed 2010-11-23 15:20:11 +13:00
Chris Forbes
490b0801a0 start removing weird ctors on Order 2010-11-23 15:14:48 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
geckosoft
622f9bfe71 Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
2010-11-13 17:46:36 +13:00
Bob
10ed3db71d made all orders queuable 2010-11-13 15:53:08 +13:00
Bob
155e7320cb add support for decimal to fieldLoader. use decimal for speedmodifiers 2010-11-06 14:10:56 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Bob
6513bd5fe0 don't use Move directly 2010-10-22 11:10:32 +13:00
Matthew Bowra-Dean
f6df7a06f2 fixes #323 2010-10-21 07:43:52 +13:00
Bob
aebef4f1c8 rename IIssueOrder2 -> IIssueOrder 2010-10-07 22:07:13 +13:00
Bob
39e62354a8 implement order targeter for passenger 2010-10-07 22:07:12 +13:00
Bob
87a0b52ce5 more order targeters 2010-10-07 22:07:12 +13:00
Bob
4bc9e01516 use new orders system in various traits 2010-10-07 22:07:12 +13:00
Chris Forbes
959d3f8bd7 fix crash in giving a harv DeliverOre order after its proc has died, but it hasnt noticed yet 2010-09-25 07:34:51 +12:00
Bob
65515d54af fix crash where harv and linked proc get destroyed by the same bullet 2010-09-20 20:58:39 +12:00
Chris Forbes
483ca8cc4c #82 deliver to allied proc -- fixed 2010-09-16 18:22:45 +12:00
Paul Chote
bd735059d0 Don't leak info about resources under shroud 2010-09-12 18:51:29 +12:00
Paul Chote
2b6328f0ee Begin imposing sanity on order ordering 2010-09-12 18:10:34 +12:00
Paul Chote
f9445cb282 Pathfinder uses a MobileInfo instead of a specific actor 2010-09-09 23:25:58 +12:00
Chris Forbes
58ebd68478 fail to deliver ore to a proc which has just died. 2010-08-26 20:30:44 +12:00
alzeih
c338612b9f Fully laden harv's are too slow now 2010-08-15 04:38:53 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
df19163ce5 fix #18 -- harvs built at weap choose a proc when trying to return now 2010-08-12 19:54:37 +12:00
Chris Forbes
1ad8b58f1b blah 2010-08-12 18:34:48 +12:00
Chris Forbes
441bffecfc fix #262 -- harv should move slower when full 2010-08-12 18:10:23 +12:00
Paul Chote
1459ec483c Rename ExtendedDamageState -> DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
028c5b5201 Merge the two DamageState types 2010-07-30 22:24:43 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
alzeih
526bb3e042 Use Targets 2010-07-26 12:33:54 +12:00
Paul Chote
e8adc357e9 Draw targeting lines for player-issued orders. Can force-display targets with [alt]. 2010-07-26 12:01:13 +12:00
Paul Chote
7a06ddb8d1 Harvester voices / cursors / flashes 2010-07-23 19:56:22 +12:00
Paul Chote
71420df0f3 Fix CursorForOrderString to work with orders + preliminary e6 fixes 2010-07-23 17:16:02 +12:00