RoosterDragon
62ab6ae6f1
OccupiedCells and TargetableCells must return arrays, not just enumerables.
...
This allows callers to efficiently enumerate these returned collections without the allocation and overhead imposed by the IEnumerable interface. All implementations were already returning arrays, so this only required a signature change.
2017-12-07 20:39:30 +02:00
reaperrr
be290cfabd
Split Actor.Bounds into RenderBounds and SelectableBounds
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Additionally, internally renamed VisualBounds to SelectionOverlayBounds to avoid confusion with RenderBounds.
This step was necessary to prevent actors with selectable area smaller than their graphics to be removed too early from ScreenMap even though part of the graphics should still be visible.
RA cruisers were a prime example, but to a lesser extent several other actors were affected as well.
This separation also serves as preparation to determine the final RenderBounds from multiple source bounds later, to fix the remaining ScreenMap issues (building 'bibs', aircraft shadows).
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
kosti1
6a750d7a65
Added buildradius checkbox to lobby options
2017-11-01 18:18:41 +01:00
Andre Mohren
aadfcdac66
Allow RallyPoint cursor to be defined via Yaml
2017-10-26 01:28:42 +02:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Raffael Zica
f2b5040d30
YamlException is now thrown if WeaponInfo can not be found in Ruleset.Weapons
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Removed invalid spacing at the end of the line 36 in ThrowsShrapnel
Prevented NullReferenceException in cases where weapons aren't optional
2017-10-14 14:12:08 +02:00
reaperrr
8533debc44
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
reaperrr
0ce3c113e1
Require explicit ITargetableCells
2017-10-07 10:17:11 +02:00
Andre Mohren
4e45747b41
Game no longer crashes if no ResourceLayer is used.
2017-10-06 21:57:57 +02:00
reaperrr
5026dfe5d3
Require explicit INotifyCreated
2017-09-28 13:14:08 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
abcdefg30
ed598d2ab4
Make it possible to disable adjacency
2017-09-13 22:13:49 +02:00
abcdefg30
71f2026b32
Remove the hardcoded cloak reference from activities
2017-09-13 21:18:21 +02:00
Paul Chote
0f6dda3f5f
Calculate building placement offsets in screen space.
2017-09-10 18:26:54 +02:00
Forcecore
1dfba51665
Removed dead WSB from Refinery trait
2017-09-09 11:15:31 +01:00
abcdefg30
5cfb5aaf2d
Rework the addition and removal of building influence
2017-08-31 17:36:22 +02:00
Zimmermann Gyula
cb36dfa532
Implement instant refineries.
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AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00
Oliver Brakmann
d61939f59f
Fix harv docking activities getting lost under certain circumstances
2017-08-07 10:45:45 +02:00
Taryn Hill
57fb551545
Improve the exception message when a Bridge's DemolishWeapon cannot be found
2017-07-29 22:26:30 +02:00
reaperrr
5bdb7bd689
Add OccupiedUntargetable FootprintCellType
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For cells that are occupied & unpassable, but should be ignored by HitShape.UseOccupiedCellsOffsets.
2017-07-13 17:43:41 +02:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
reaperrr
46dc827d46
Refactor footprint cell lookups and move them to Building
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Removing FootprintUtils happens in the next commit for better
reviewability.
2017-07-13 17:43:41 +02:00
reaperrr
3200f4fb0f
Remove bib-related hacks from Building and FootprintUtils
2017-07-06 01:42:55 +02:00
reaperrr
9b137afa6d
Add ITargetableCells interface
2017-07-06 01:42:55 +02:00
reaperrr
69aa4f5962
Building style fixes for better readability
2017-07-06 01:42:55 +02:00
Paul Chote
2a2bd676a3
Remove hardcoded references to HideBibPreviewInit.
2017-07-01 10:35:22 +01:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
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And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
evgeniysergeev
c06df1ed21
make IsCloseEnoughToBase function virtual
2017-05-29 11:50:56 +02:00
reaperrr
d92d9f86fc
Add IBlocksProjectilesInfo interface
2017-05-13 11:15:38 -07:00
atlimit8
6075569659
Make RepairsUnits pausable-conditional
2017-04-30 09:48:02 -05:00
Paul Chote
a83c0f96dd
Add GrantConditionOnLineBuildDirection trait.
2017-04-23 00:44:10 +01:00
Paul Chote
227b80d6c2
Add support for removing segments when parent nodes are removed.
2017-04-23 00:44:10 +01:00
Paul Chote
304e3ef9f9
Distinguish between line build nodes and segments.
2017-04-23 00:44:09 +01:00
atlimit8
6b18eb1993
Merge pull request #12977 from rob-v/RallyPointPrimaryBuilding
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When changing rally point with ctrl also make primary
2017-04-11 18:05:16 -05:00
rob-v
4b652aa894
Fix Pre-damaged bridge tiles visually transform to new when attacked #13076
2017-04-09 14:50:36 +02:00
rob-v
bfcb37e1b7
When changing rally point also make primary building #12855
2017-03-22 16:41:30 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Paul Chote
f360c10569
Rename ConditionManager variables.
2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Oliver Brakmann
f15a81282e
Merge pull request #12477 from pchote/conditions-lint
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Add a conditions lint rule + other rules fixes.
2016-12-23 14:27:22 +01:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Paul Chote
024cc3db7e
Prepare condition attributes for new lint rule.
2016-12-23 11:29:24 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
73a0f470c8
Implement TS bridge rendering.
2016-12-10 11:52:05 +00:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
0bc087f7bd
Rename BridgeLayer to LegacyBridgeLayer.
2016-12-10 11:36:39 +00:00
Paul Chote
a5549d3944
Rename BridgeHut to LegacyBridgeHut.
2016-12-10 11:35:29 +00:00
reaperrr
77a134da91
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00