Commit Graph

9 Commits

Author SHA1 Message Date
Paul Chote
7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Chris Forbes
308a7b0cf6 remove hardcoded magic number 2010-06-24 21:51:22 +12:00
Chris Forbes
b8093b7f6c removing a bunch of excessively low-level pixel -> cell conversions 2010-06-24 21:51:21 +12:00
Chris Forbes
1d0848466f moved most render bits to ra 2010-05-20 19:09:48 +12:00
Chris Forbes
67d741e671 unfail recoil directions (wtf) 2010-05-16 15:05:01 +12:00
Paul Chote
fcf8eb2726 Terrain speed modifiers 2010-04-17 21:56:57 +12:00
Matthew
7fa6ba6ddd Fixed offset on OBLI. 2010-04-09 21:06:23 +12:00
Chris Forbes
07b0c77db4 undo problematic caching 2010-03-18 13:33:43 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00