Commit Graph

10 Commits

Author SHA1 Message Date
UberWaffe
76ccb0cf00 Changes Weapon.Impact() to use Target (from WPos). 2014-08-23 11:23:34 +02:00
Paul Chote
57ba1b54b4 Convert weapon plumbing to use integer damage modifiers. 2014-08-23 17:14:10 +12:00
reaperrr
4469b5f5ca Introduces ReloadModifier
and renames ROF -> ReloadDelay
2014-08-19 02:59:50 +02:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
6097b3eb19 document the various overlay and animation change traits 2014-07-03 09:50:10 +02:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Pavlos Touboulidis
c282fa1077 Move GetTerrainIndex/Info from WorldUtils to Map 2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f Change terrain type from string based dictionaries to arrays 2014-06-13 11:20:54 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Paul Chote
c098f85e6f Add DamagedWithoutFoundation trait for building weathering. 2014-03-18 15:28:49 +13:00