Bob
7c1c0835e1
Traits can now resolve orders (ATM, they all resolve the orders they issue)
2009-11-25 20:42:03 +13:00
Bob
74ab0c7a13
moved Activity to Actor (from Mobile)
2009-11-25 18:34:30 +13:00
Chris Forbes
14910762c8
adds custom-palette/shadow support for rendering everything
2009-11-10 21:03:47 +13:00
Chris Forbes
14e2e3c2eb
nubstuff
2009-11-09 21:36:10 +13:00
Chris Forbes
49f48bef6a
#29 fixed
2009-11-09 21:19:37 +13:00
Chris Forbes
ab7737302b
fixing trees breaking our replay
2009-11-05 22:21:36 +13:00
Bob
edc4a8e6e7
Harvesting works better, and other related stuff.
2009-11-05 13:23:23 +13:00
Chris Forbes
66fd532db8
ore is now in openra.game
2009-11-04 22:51:17 +13:00
Bob
1d7798d40c
Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
2009-11-02 00:59:53 +13:00
Chris Forbes
4336c2af35
skip 'make' animation for mapunits
2009-11-01 19:09:18 +13:00
Chris Forbes
f9fb04372c
lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
2009-11-01 18:51:15 +13:00
Chris Forbes
4201f40f6b
multiple turrets; turret offsets
2009-10-31 14:46:04 +13:00
Bob
be39cdd054
map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
2009-10-29 22:10:54 +13:00
Bob
89f9a96de5
Replay stuff.
...
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Bob
c0cb248bc1
Restructuring orders.
2009-10-28 22:06:39 +13:00
Bob
3ef0f90b00
Added attack order. Cursor is currently incorrect.
2009-10-26 23:25:35 +13:00
Bob
78c9ae53df
On orders, the mouse button is now considered part on issuing the order, not resolving it.
2009-10-24 19:42:54 +13:00
Bob
d66475edcb
smooth unit-movement. Doesn't look right yet, but it's getting there.
2009-10-24 18:20:58 +13:00
Chris Forbes
ac82e1451e
Fixes bug #23 : enemy units can be ordered
2009-10-23 21:31:52 +13:00
Chris Forbes
7d1f7670b9
unit lost sound when local player's units die
2009-10-22 23:48:19 +13:00
Chris Forbes
cfa20a04ed
added IsDead property; made attack notice when the target is dead
2009-10-22 23:13:33 +13:00
Chris Forbes
1effd85d50
prep in pathfinder for multi-source pathing
2009-10-22 22:34:06 +13:00
Chris Forbes
4382a10568
combat actually works
2009-10-21 21:34:34 +13:00
Chris Forbes
659c3669e7
health
2009-10-21 20:37:38 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
80bcd23ba7
Traits is now data-driven. Actor.cs is now SMALL. (win)
...
- FieldLoader can now handle arrays. This might be useful for Prerequisites, Owner fields.
2009-10-20 18:17:08 +13:00
Bob
6dec94d00e
added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
...
- Rules can now handle map-specific rules changes
- units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
- Added support for loading map-placed units/structures - try scg11eb.ini
- added FCOM
2009-10-20 17:16:45 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Bob
5f2d89fd63
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
5f711e12e6
adds bib rendering. still wrong for a few buildings, but not *too* bad.
2009-10-13 22:12:00 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00
Bob
9af7b09e1d
added WeaponInfo
2009-10-13 20:57:43 +13:00
Bob
9ba0a632e2
Some parts of some buildings are pathable.
...
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
711b419ed0
untangling a few things
2009-10-12 21:23:09 +13:00
Matthew Bowra-Dean
8a5e84e265
Normalising line endings
2009-10-12 10:20:50 +13:00
Chris Forbes
99b508956e
cleaning up a bunch of stuff; silo works sensibly now
2009-10-11 23:27:47 +13:00
Chris Forbes
a9af3be206
WEAF roof fixed
2009-10-11 09:32:24 +13:00
Bob
dc4c1cce1b
fake buildings now work.
2009-10-10 23:21:31 +13:00
Bob
b880f7d1bc
Overlay rendering
...
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Bob
4fa05a6d40
sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
...
- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
2009-10-10 19:30:19 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
Bob
75d18cf11e
added TurretedUnit
...
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00
chrisf
da04155fdd
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1748 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-10-04 18:40:42 +00:00
(no author)
48e5da3945
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1365 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-28 10:30:40 +00:00
(no author)
ced4d24793
refinery comes with a harvester
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1344 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 10:22:34 +00:00
(no author)
3d3316a188
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1340 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 09:16:41 +00:00
(no author)
d94b589650
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1329 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-23 12:15:42 +00:00