Bob
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7c1c0835e1
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Traits can now resolve orders (ATM, they all resolve the orders they issue)
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2009-11-25 20:42:03 +13:00 |
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Bob
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e9b87640bd
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No. Just No. GTFO. Orders do NOT store cursors. That is all
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2009-11-25 19:44:38 +13:00 |
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Chris Forbes
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9a2f2f1cd7
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chat
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2009-11-18 20:53:10 +13:00 |
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Chris Forbes
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53db5eb491
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stripped dead code from move; added rally point support
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2009-11-09 18:53:06 +13:00 |
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Chris Forbes
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d2ddd40902
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harvest order wired into harvester. crashes with noti since the matching activity is noti.
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2009-11-03 18:21:02 +13:00 |
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Bob
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7e1417254c
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Pause and Cancel orders for production.
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2009-11-02 00:15:04 +13:00 |
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Bob
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b4510876d3
|
working on Orders for sidebar
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2009-11-01 23:54:22 +13:00 |
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Chris Forbes
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90ba576cc6
|
separated 'index' from 'palette' in player
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2009-11-01 23:22:08 +13:00 |
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Chris Forbes
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f4a5c9069b
|
deploy mcv now requires clear space
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2009-11-01 21:29:05 +13:00 |
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Chris Forbes
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98e64fc446
|
fixes #72
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2009-11-01 19:57:03 +13:00 |
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Chris Forbes
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f9fb04372c
|
lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Bob
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242fa717b6
|
Per-player unit production. Also, fixed an interesting bug in Sequence.
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2009-10-30 04:03:37 +13:00 |
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Chris Forbes
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4689a7fd05
|
better cursor handling
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2009-10-29 22:42:15 +13:00 |
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Chris Forbes
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c3f8019ab4
|
BuildUnit order is now in replay
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2009-10-29 20:45:07 +13:00 |
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Bob
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89f9a96de5
|
Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
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2009-10-29 01:57:47 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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