Chris Forbes
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7c6edab04e
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work for ra too
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2010-08-24 20:02:17 +12:00 |
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Chris Forbes
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997501bb12
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ui for opening and closing slots
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2010-08-24 20:02:17 +12:00 |
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Chris Forbes
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d4f43a399e
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add slot open/close server commands with boot on close
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2010-08-24 20:02:16 +12:00 |
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Chris Forbes
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f6ec2163de
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fix some dumb issues
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2010-08-24 20:02:16 +12:00 |
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Chris Forbes
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3428b3c4c2
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add slot command
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2010-08-24 20:02:15 +12:00 |
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Chris Forbes
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8ec16fdbbe
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fail fail fail
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2010-08-24 20:02:15 +12:00 |
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Chris Forbes
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39f699916c
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start hacking up lobby to work with slots (cnc only)
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2010-08-24 20:02:14 +12:00 |
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Chris Forbes
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4a337185f5
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if there are no Playable playerrefs in the map, make as many as there are spawnpoints (hack)
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2010-08-24 20:02:14 +12:00 |
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Chris Forbes
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298f5ec24f
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some notes
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2010-08-24 20:02:13 +12:00 |
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Chris Forbes
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16402f26fe
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start breaking things
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2010-08-24 20:02:13 +12:00 |
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Paul Chote
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825743b225
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Fix packaged startup on windows and osx.
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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c3b3947b9d
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Rename some settings
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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1143f496db
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Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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46d0ce89e9
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Fix silly naming conventions
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2010-08-24 19:53:05 +12:00 |
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Chris Forbes
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79ced35010
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make InfiltrateForSonarPulse work for any support power
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2010-08-24 17:37:06 +12:00 |
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Chris Forbes
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18a06eb3bf
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wtf
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2010-08-23 20:58:56 +12:00 |
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Chris Forbes
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d8c5f1aed3
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extract serialize code from Server; deserialize code from Game; add Slot collection.
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2010-08-23 19:08:09 +12:00 |
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Chris Forbes
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3880326787
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ship out ChooseInitialStance from Game
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2010-08-23 18:34:47 +12:00 |
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Chris Forbes
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09d9396123
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move Session back to Game
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2010-08-23 18:31:43 +12:00 |
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Chris Forbes
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aeccf53e97
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squash some spurious warnings
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2010-08-23 18:23:55 +12:00 |
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Chris Forbes
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b1b8b2c14a
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remove N params from ServerMain
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2010-08-23 18:19:36 +12:00 |
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Chris Forbes
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fd9a31168d
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server loads the map (part 1)
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2010-08-23 18:09:37 +12:00 |
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Chris Forbes
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3f11c32c4a
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blah
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2010-08-23 17:58:25 +12:00 |
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Chris Forbes
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d65626e87c
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move Manifest into its own file
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2010-08-23 17:51:08 +12:00 |
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Chris Forbes
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ccb77dee12
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rename ChoosePaletteOnSelect
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2010-08-23 17:47:46 +12:00 |
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Paul Chote
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952da4efec
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Fix wrong-palette in first tick
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2010-08-21 20:39:15 +12:00 |
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Paul Chote
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49f2bfb460
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Only reload sprites on theatre change; kill cruft
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2010-08-21 20:34:59 +12:00 |
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Paul Chote
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9db92ed8ba
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Shift the nasty bits of map loading into ModData
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2010-08-21 20:23:14 +12:00 |
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Paul Chote
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4e2d76f6ed
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Move AvailableMaps into ModData
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2010-08-21 20:11:05 +12:00 |
|
Bob
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94dd73cb48
|
fixed world to run ALL of the frameEndActions
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2010-08-21 19:24:17 +12:00 |
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Bob
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aeb9f4e441
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moved call to FindMaps into ChangeMods
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2010-08-21 19:20:06 +12:00 |
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Bob
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1a4e3053ce
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inlined InitializeEngineWithMods; cleaned trailing whitespace in Game; removed non-working Replay code
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2010-08-21 19:16:43 +12:00 |
|
Bob
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18914447aa
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fixed Renderer init (separated device creation from shader load)
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2010-08-21 18:59:05 +12:00 |
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Bob
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7e67a5bb2d
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move calls to manifest ctor into ModData
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2010-08-21 18:26:16 +12:00 |
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Bob
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9eaa0e5765
|
extract SyncReport class from Game
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2010-08-21 17:59:17 +12:00 |
|
Bob
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0e16aa339d
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move SheetBuilder singleton onto ModData
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2010-08-21 17:44:06 +12:00 |
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Bob
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c7b650d6ec
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de-static'd CursorSheetBuilder
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2010-08-21 17:36:58 +12:00 |
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Bob
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bcc3cd32ae
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merge call of FileSystem.LoadFromManifest into modData ctor
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2010-08-21 17:28:51 +12:00 |
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Bob
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38ffd30b28
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removing duplication wrt mounting FS packages
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2010-08-21 17:27:54 +12:00 |
|
Bob
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15bd58ddce
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extracting world-specific data from Game
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2010-08-21 17:11:26 +12:00 |
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Bob
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7247bd1078
|
changed UIM to use less memory
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2010-08-21 15:10:54 +12:00 |
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Chris Forbes
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ac31767aef
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some random housekeeping (ScreenShaker)
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2010-08-21 15:10:53 +12:00 |
|
Bob
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3f68330c70
|
pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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0e71af25f4
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remove Game.skipMakeAnims
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2010-08-20 17:14:20 +12:00 |
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Chris Forbes
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e610c4d7fc
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ffs, fix beedee's upload script so it uploads.
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2010-08-19 21:07:31 +12:00 |
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Chris Forbes
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0a041fe425
|
use byte[] backing for Sheet. bitmap backing is still available for Chrome RGBA hack.
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2010-08-19 19:22:03 +12:00 |
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Chris Forbes
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1595c6a0ed
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interim hack to support use of raw data in Sheet
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2010-08-19 18:42:45 +12:00 |
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Chris Forbes
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db7a11e8a6
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some random bits
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2010-08-19 18:33:52 +12:00 |
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Chris Forbes
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53df4c4bfb
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remove batch fail
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2010-08-19 18:10:38 +12:00 |
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Paul Chote
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1afcd2b98a
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Move rules and SSB init out of world
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2010-08-19 00:09:48 +12:00 |
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