Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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12b84a8468
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finished building *Infos
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2010-01-10 17:28:05 +13:00 |
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Chris Forbes
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fee63593d7
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more traitinfos
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2010-01-10 13:20:51 +13:00 |
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Bob
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b24983f0ef
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basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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2010-01-09 14:25:54 +13:00 |
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Chris Forbes
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c344045955
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split IOrder
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2010-01-09 11:49:12 +13:00 |
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Chris Forbes
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8763b3035a
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unfailing order stuff
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2010-01-09 11:17:59 +13:00 |
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Paul Chote
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86b0ee8c97
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Iron curtain power implementation; Remove AutoActivate attribute to be part of the GPS implementation
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2010-01-09 00:21:39 +13:00 |
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Chris Forbes
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27321201ba
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more pedantry
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2010-01-08 20:02:24 +13:00 |
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Paul Chote
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f3fd108a23
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Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
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2010-01-08 01:26:30 +13:00 |
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Paul Chote
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42cfa7ec59
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Iron curtain targetting polish
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2010-01-08 00:52:00 +13:00 |
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Paul Chote
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0e05f4db5c
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Iron Curtain and Powerdown palette effects
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2010-01-08 00:45:41 +13:00 |
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Paul Chote
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9df6d01577
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Begin iron curtain impl
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2010-01-08 00:18:06 +13:00 |
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