Commit Graph

1469 Commits

Author SHA1 Message Date
Bob
7cb15f0232 remove redundant "Game.world." in World 2010-01-19 14:15:13 +13:00
Bob
5d272f272b line endings 2010-01-19 12:49:48 +13:00
Bob
7055690485 use stored world in Minimap 2010-01-19 12:29:42 +13:00
Chris Forbes
b3ea880ca5 fixed spurious 'building...' on impossible to build stuff in the palette 2010-01-18 18:43:23 +13:00
Chris Forbes
1b0187b089 don't crash on in-game connection loss either 2010-01-18 18:32:03 +13:00
Chris Forbes
893dc15d81 dumb 2010-01-18 18:26:05 +13:00
Chris Forbes
b39edc7445 connect dialog tweaks 2010-01-18 18:12:20 +13:00
Chris Forbes
f6e70f74e3 ugly hacked async connection 2010-01-18 18:08:10 +13:00
Chris Forbes
b7c5b9e265 pushed TcpClient crap into NetworkOrderSource 2010-01-18 17:52:43 +13:00
Bob
b54aedc287 fixes WEAP roof when selling. 2010-01-18 17:24:05 +13:00
Bob
18e46bb886 fix a hack in RenderWarFactory 2010-01-18 16:52:19 +13:00
Chris Forbes
dada4a99fe session.ini is dead. long live spawnpoints. 2010-01-18 15:29:12 +13:00
Bob
ecf723b490 the "PlaceBuilding" order now passes position as top-left, not center. 2010-01-18 15:08:11 +13:00
Bob
7027b239ec Merge branch 'master' of git@github.com:chrisforbes/OpenRA 2010-01-18 15:02:26 +13:00
Bob
510a30b13d rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo. 2010-01-18 15:02:03 +13:00
Chris Forbes
258adec7ff removed ToggleReady order handler in client; server doesn't forward it anymore 2010-01-18 14:32:52 +13:00
Bob
4f60b2866b CanPlaceBuilding always takes topleft (instead of topleft when !adjust) 2010-01-18 14:25:59 +13:00
Bob
738d293b48 Changed IsCloseEnoughToBase to take top-left position. 2010-01-18 14:22:38 +13:00
Bob
7913fcf75b removed "adjust" param to Tiles; position is now top-left always. 2010-01-18 14:17:46 +13:00
Bob
aac9a01c49 Removed an overload of Footprint.Tiles (see also next commit) 2010-01-18 14:14:15 +13:00
Bob
c62944e492 PlaceBuilding order is now handled by the player, not in UnitOrders. 2010-01-18 14:10:53 +13:00
Bob
7c1cd29e87 fixing references to Ore.* 2010-01-18 03:35:44 +13:00
Bob
efda804a41 fixing crap perf while viewing the lobby. 2010-01-18 03:27:37 +13:00
Bob
fd6d2a1f99 moved SpawnPoints to Map 2010-01-18 02:58:03 +13:00
Bob
ab1abee843 moved helper functions out of Game, into WorldUtils 2010-01-18 02:46:22 +13:00
Bob
6f0c2c5a5d moved Game.minimap into World 2010-01-18 02:21:44 +13:00
Bob
a98296c4c4 moved Game.PathFinder into World 2010-01-18 02:04:31 +13:00
Bob
2f568ce829 move Game.worldRenderer into World 2010-01-18 01:58:01 +13:00
Bob
b581f248a7 maintenance on Ore 2010-01-17 19:22:50 +13:00
Bob
55ebd1deae fixing another crash. 2010-01-17 14:23:49 +13:00
Bob
d60cc6deb0 fixing crash. 2010-01-17 14:00:56 +13:00
Bob
356b449374 moved oreTick to World. moved call to UIM.Tick() to World. 2010-01-17 13:02:00 +13:00
Bob
e792c9ce17 moved BIM/UIM to World, and added World.CreateActor 2010-01-17 12:54:01 +13:00
Chris Forbes
79a5966af7 remove duplication 2010-01-17 12:42:26 +13:00
Bob
1ec3ee60eb moving Map, TileSet from Rules to World 2010-01-17 12:18:26 +13:00
Chris Forbes
fa421410fe #28 minimap color for snow maps 2010-01-17 11:24:41 +13:00
Chris Forbes
d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo 2010-01-17 11:07:08 +13:00
Chris Forbes
33ba3a58c5 SeedsOre parameters in traitinfo 2010-01-17 11:04:59 +13:00
Chris Forbes
314880c3e1 misleading comment 2010-01-17 10:57:52 +13:00
Chris Forbes
03a677a41e 'naval unit lost' sound 2010-01-17 10:55:58 +13:00
Chris Forbes
c944b5fb9b gap shouldnt affect owner 2010-01-17 10:51:53 +13:00
Chris Forbes
f8665fc6a0 simplification of gapgen 2010-01-17 10:48:36 +13:00
Chris Forbes
e160825398 RA special infantry all in mod dll now 2010-01-17 10:40:51 +13:00
Chris Forbes
b290d46ddc chronotank in aftermath mod dll 2010-01-17 10:31:48 +13:00
Chris Forbes
9c78406f08 oops; we don't want mod binaries in the repo; demotruck in aftermath mod. 2010-01-17 10:21:44 +13:00
Chris Forbes
a3ab1d77e7 rename NewUnitInfo -> ActorInfo 2010-01-17 10:00:46 +13:00
Chris Forbes
a2e1fe3d4f minelayer works in mod dll 2010-01-17 09:57:58 +13:00
Chris Forbes
47f95ff596 moved the rest of the mine crap into mod dll 2010-01-17 09:35:51 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
eebb9cdd63 stripped unnecessary INIs from Rules init 2010-01-17 08:27:54 +13:00