'naval unit lost' sound
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@@ -24,7 +24,8 @@ namespace OpenRa.Traits
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{
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if (e.DamageState == DamageState.Dead)
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if (self.Owner == Game.LocalPlayer)
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Sound.Play("unitlst1.aud");
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Sound.Play(self.Info.Traits.Get<OwnedActorInfo>().WaterBound
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? "navylst1.aud" : "unitlst1.aud");
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}
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}
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}
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