Commit Graph

35 Commits

Author SHA1 Message Date
Chris Forbes
7f1918d07b add stance cycling on 'z' 2011-10-11 09:33:50 +13:00
Chris Forbes
20c4db914c implement selectable rules of engagement for AutoTarget 2011-10-11 08:06:23 +13:00
Chris Forbes
2bc260c833 move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits 2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
b95f49d6f3 remove pointless null checks for owner 2011-08-21 19:34:45 +12:00
Chris Forbes
e44b965785 fixed #999 -- replace order/first[ordefault] with .ClosestTo(point) 2011-07-14 20:29:07 +12:00
Chris Forbes
9b3e6c5c4a remove FP sillyness from FindUnits & friends 2011-05-22 20:38:52 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Paul Chote
b7262b6490 Allow Autotarget to have a custom scan radius, use it for VICE. 2011-03-23 20:31:27 +13:00
Paul Chote
c7e2619a98 Explicitly declare dependency on Attack* from AutoTarget/AutoHeal. 2011-03-22 21:36:06 +13:00
alzeih
f4e4f987be RA - AppearsFriendlyTo and AppearsHostileTo actor extensions 2011-03-13 15:44:27 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
a3e64d1733 add AutoTargetIgnore 2010-12-05 11:32:30 +13:00
Paul Chote
4913d82bce Autotarget sets target line 2010-12-01 21:14:10 +13:00
Paul Chote
dfd5906d7f Refactor AutoHeal. 2010-11-30 14:20:15 +13:00
Paul Chote
2d224a207c Fix idle animations / prone. 2010-11-30 12:51:25 +13:00
Paul Chote
da74c6ad23 Add some logging to see what is going on. 2010-11-29 13:43:00 +13:00
Paul Chote
c7f1d08748 Some thoughts towards improving our bogus idle handling. Untested. 2010-11-29 13:15:44 +13:00
Paul Chote
dba7335594 Fix a pile of compiler warnings. 2010-11-21 13:10:22 +13:00
Bob
a7f42dcf0c fix interaction between autoattack and idleanimation 2010-11-16 20:32:00 +13:00
Bob
b2f3b8f2af make AutoTarget use an activity. add AutoTarget to teslatank 2010-11-14 19:44:58 +13:00
Bob
f8e6245903 make order queuing work for buildings and turreted units, too 2010-11-14 15:48:02 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Paul Chote
54ffdc51b4 Fix crashes with actors dying mid-projectile-flight 2010-09-09 17:20:05 +12:00
Paul Chote
b0608936d8 Let Gunboat autotarget 2010-08-25 20:15:48 +12:00
Chris Forbes
1c6470eff3 add movement-free autotarget option 2010-08-18 17:47:38 +12:00
Paul Chote
824e2a7b0b Auto-target detected subs 2010-08-15 06:18:47 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
b8421ba655 move more combat bits around 2010-07-31 21:34:22 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Chris Forbes
5c61c9d3a9 migrating most things to use the Target struct rather than Actor directly. 2010-07-22 08:26:51 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00
Chris Forbes
9b11e79592 blame nuke damage on the player actor, not the silo, to prevent retaliation 2010-05-28 19:48:34 +12:00
Chris Forbes
d008fd9eed moved AutoTarget/AutoHeal to ra 2010-05-20 18:28:57 +12:00