Commit Graph

10 Commits

Author SHA1 Message Date
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
dfc56f6201 document where we ripped it from
off by one
2013-12-15 12:03:21 +01:00
Paul Chote
5b947090f4 Use the normal extension checking rules for .r8. 2013-12-01 09:47:49 +13:00
reaperrr
e0a30b2405 Removes Start: from muzzle sequences that use explicit Frames. 2013-08-19 18:17:39 +02:00
reaperrr
f840d6b66c Adds muzzle sequences for regular tanks and Siege tank. 2013-08-19 14:27:01 +02:00
reaperrr
247ea6e2bd Fixes Trike, Raider and Devastator muzzle sequences so they actually show up in-game, removes unnecessary muzzle sequence for Quad.
Note: I'm aware that abusing Frames: for this is a bit ugly, but as a matter of fact the result simply works and looks much better than using a high tick value instead.
2013-08-19 14:26:07 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00
reaperrr
a57b43fb45 Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod. 2013-08-09 20:05:58 +02:00