Paul Chote
81f22f8871
Remove Game.RunAfterTick from UpdateRemoteSearch.
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RunAfterTick isn't available from the Server.
2016-03-31 21:08:36 +01:00
abcdefg30
95f091853e
Merge pull request #10975 from Phrohdoh/trait-taggable
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Add ScriptTags trait
2016-03-31 01:09:29 +02:00
Oliver Brakmann
4c8b13ef27
Merge pull request #10917 from abcdefg30/luaClosedCell
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Add a ClosestEdgeCell and a ClosestMatchingEdgeCell function to lua
2016-03-31 01:04:01 +02:00
abcdefg30
69181ec8b9
Merge pull request #10959 from Phrohdoh/cargo-scripting
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Expose passenger enter/exit notifications to Lua
2016-03-31 00:53:35 +02:00
Oliver Brakmann
9f8599cadc
Merge pull request #11001 from dtluna/uncloak_on_dock
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Added Dock Uncloak type.
2016-03-31 00:42:51 +02:00
abcdefg30
cec2821f13
Add a ClosestEdgeCell and a ClosestMatchingEdgeCell function to lua
2016-03-30 16:05:10 +02:00
abcdefg30
d907296f4e
Make the SpawnMapActors field in MapGlobal.cs readonly
2016-03-30 16:05:10 +02:00
dtluna
a20631f475
Added Dock Uncloak type.
2016-03-30 02:45:41 +03:00
Taryn Hill
c6265527b2
Expose passenger enter/exit notifications to Lua
2016-03-29 07:00:01 -05:00
Taryn Hill
6d4e365af5
Require explicit implementation of INotifyPassenger(Entered|Exited)
2016-03-29 06:59:43 -05:00
Taryn Hill
6582d0f480
Add ScriptTags trait
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This allows actors to be tagged with arbitrary strings.
Also includes ScriptTagsInit and MapGlobal.ActorsWithTag
which expose this functionality to map scripters.
2016-03-28 16:15:44 -05:00
Matthias Mailänder
728bad9565
Merge pull request #10986 from obrakmann/fix10718-ra-map-rebalancing
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Rebalance a number of RA maps
2016-03-28 20:31:03 +02:00
Oliver Brakmann
84dad6dae7
Re-added RA map 'Snowy Ridge'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
a427634517
Rebalanced RA map 'Doubles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
977df4b67f
Rebalanced RA map 'Singles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b24e32d8a7
Rebalanced RA map 'Temperal'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
92c285a344
Rebalanced RA map 'Sidestep'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b31485ffe1
Rebalanced RA map 'North by Northwest'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
87491d3c4f
Rebalanced RA map 'Mass Confliction'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
68f4062d42
Rebalanced RA map 'Man to Man'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b988aefed2
Rebalanced RA map 'Keep off the Grass 2'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
79f567a425
Rebalanced RA map 'High and Low'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
83e52d684f
Rebalanced RA map 'Forest Path'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
095339f4cc
Rebalanced RA map 'Encounter'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
51e7f007cf
Rebalanced RA map 'East vs West'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
704abfad0d
Rebalanced RA map 'Chokepoint'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
1453b9d311
Rebalanced RA map 'Asymetric Battle'
2016-03-28 19:31:48 +02:00
Matthias Mailänder
77d4154f95
Merge pull request #10972 from reaperrr/fp-to-int1
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Migrated some remaining floats in simulation to integers (and decimals)
2016-03-28 18:45:25 +02:00
Matthias Mailänder
8c502e7958
Merge pull request #10968 from MustaphaTR/fake-pp
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RA - Added Fake Power Plants for France
2016-03-28 18:37:06 +02:00
reaperrr
d25d9e3d7e
Apply all float removal upgrade rules on the same engine version
2016-03-28 17:29:29 +02:00
reaperrr
33f26e05e1
Use decimal instead of long for WPos offset
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To remove overflow risk.
2016-03-28 17:20:49 +02:00
reaperrr
fe23ac7f93
Use decimal instead of float in WVec.LerpQuadratic
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To reduce desync risk (without introducing overflow risk).
2016-03-28 17:20:49 +02:00
reaperrr
73ec1ec9b2
Remove float from ReturnToBase.CalculateTurnRadius
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141 / PI ~= 44.88, so 45 should be accurate enough. This should reduce desync risk while improving performance of this calculation.
2016-03-28 17:20:49 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
reaperrr
82f23210d9
Migrate EmitInfantryOnSell ValuePercent and MinHpPercent to int percentages
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Additionally, MinHpPercent should now actually have the desired effect (previously there was not logic attached).
2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f
Merge pull request #10973 from reaperrr/fp-to-int2
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Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
reaperrr
1ee4131f35
Make ThrowsParticle use WAngle instead of float
2016-03-28 15:41:34 +02:00
reaperrr
ade49ba1be
Migrated Minelayer.MinefieldDepth to use WDist instead of float
2016-03-28 14:44:21 +02:00
reaperrr
251b1b44d4
Migrate StrategicVictoryConditions.RatioRequired to int percentage
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Remove bogus CriticalRatioRequired from RA Hopes Anchor.
2016-03-28 14:44:20 +02:00
Pavel Penev
b162afee6b
Merge pull request #10984 from pchote/fix-c17-palette
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Fix C17 palette in TD campaign.
2016-03-27 22:38:09 +03:00
Pavel Penev
c78ad58e4b
Merge pull request #10948 from pchote/custom-map-merger
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Add --map-rules utility command for the resource center
2016-03-27 22:12:47 +03:00
Pavel Penev
c74ecd0794
Merge pull request #10898 from pchote/map-format-eleven
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Add support for multiple map categories.
2016-03-27 18:16:51 +03:00
Paul Chote
ba20433f49
Fix C17 palette in TD campaign.
2016-03-27 14:28:25 +01:00
Paul Chote
74d3f87a4c
Merge pull request #10934 from obrakmann/spec-objectives-panel
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Make objectives panel visible to spectators/observers
2016-03-27 13:58:53 +01:00
Paul Chote
10738b0c77
Remove dead space when viewing the observer menu stats.
2016-03-27 13:59:46 +02:00
Oliver Brakmann
2490e4d67e
Make objectives panel visible to spectators/observers
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It also allows switching the context of the panel by selecting a certain player's view in the player view spectator drop down.
2016-03-27 13:43:23 +02:00
Paul Chote
3d499f34c6
Add additional categories to TS maps.
2016-03-27 12:17:01 +01:00
Paul Chote
eb1d033ab4
Update TS maps to format 11.
2016-03-27 12:17:01 +01:00
Paul Chote
55b06cd982
Update D2K maps to format 11.
2016-03-27 12:17:00 +01:00