Scott_NZ
3114a5b85e
Add Soviet apc/flamer rush after 7 minutes
2012-08-18 17:26:18 +12:00
Scott_NZ
a06a7a8ccb
Replace arty with fix/2tnk
2012-08-18 00:00:44 +12:00
Scott_NZ
a8bae22dd3
Give arty back so the allies stand a chance
2012-08-17 23:27:19 +12:00
Scott_NZ
daa89f52b6
Add lethal Soviet attacks and increase heavy tank production
2012-08-17 23:13:35 +12:00
Scott_NZ
22c1059904
Rework water area near the town
2012-08-17 20:28:05 +12:00
Scott_NZ
c0138966e7
Rework Allied base a bit
2012-08-17 20:02:39 +12:00
Scott_NZ
dfc6304efa
Increase the difficulty
2012-08-17 17:31:18 +12:00
Scott_NZ
a74a3aa3b5
Disable bots
2012-08-16 21:47:22 +12:00
Scott_NZ
0920c67017
Require ra mod, pack allies 02
2012-08-16 21:47:18 +12:00
Scott_NZ
6c79b454bf
Improve Allies base
2012-08-16 21:47:16 +12:00
Scott_NZ
245de3abcb
Making HBOX unbuildable was crashing the game
2012-08-16 21:47:12 +12:00
Scott_NZ
85fa7eb8c4
Modify tech tree, disable bots
2012-08-16 21:47:10 +12:00
Scott_NZ
62d7168d41
Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
2012-08-16 21:47:09 +12:00
Scott_NZ
2a053daa2e
Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
2012-08-16 21:47:09 +12:00
Scott_NZ
83fc546fbe
Reposition Soviet barracks/kennel
2012-08-16 21:47:07 +12:00
Scott_NZ
583c3f9a64
Produce dogs, adjust allied building positions
2012-08-16 21:47:05 +12:00
Scott_NZ
0d9c78670e
Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
2012-08-16 21:47:04 +12:00
Scott_NZ
bdbb9d2a9f
Add oil facility outside allies2
2012-08-16 21:47:00 +12:00
Scott_NZ
e3ae0ceae3
Add some more map detail
2012-08-16 21:46:59 +12:00
Scott_NZ
34ea82e267
Improved Soviet base layout further
2012-08-16 21:46:58 +12:00
Scott_NZ
fe7e016e33
Improved layout of Soviet base
2012-08-16 21:46:57 +12:00
Scott_NZ
f901355bef
Make tran unselectable
2012-08-16 21:46:56 +12:00
Scott_NZ
60fb45c909
Move the sam site around to make a new outpost on the top left, add engineer rescue
2012-08-16 21:46:56 +12:00
Scott_NZ
7fffb71ac4
Clean up timer code, add chinook extraction of Einstein
2012-08-16 21:46:53 +12:00
Scott_NZ
bf0cee9057
Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost.
2012-08-16 21:46:52 +12:00
Scott_NZ
ffd2588f50
Improved the soviet base
2012-08-16 21:46:49 +12:00
Scott_NZ
81e2c1d2d7
Implement basic reinforcements for allies2
2012-08-16 21:46:46 +12:00
Scott_NZ
fdd356c2e7
Improve allied base, stop tanya autotargeting
2012-08-16 21:46:43 +12:00
Scott_NZ
1e64a63fa4
Have the starting camera viewport position be determined by the local player
2012-08-16 21:46:42 +12:00
Scott_NZ
05f079758a
Begin building basic Allies 02 framework
2012-08-16 21:46:41 +12:00
Scott_NZ
b220bbeda2
Wire up SAM 4
2012-08-16 21:46:40 +12:00
Scott_NZ
0a358a8846
Soviet base: construction yard, sam site, silos
2012-08-16 21:46:39 +12:00
Scott_NZ
ed43c1b482
Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost
2012-08-16 21:46:39 +12:00
Scott_NZ
1721d7e025
Add Kennel to allies 02
2012-08-16 21:46:35 +12:00
Scott_NZ
881484d06a
Some allies 02 map work - add sub pen and rework the Soviet base a bit
2012-08-16 21:46:34 +12:00
Scott_NZ
537cfb8fd3
Add Kennel to Allies 01
2012-08-16 21:46:33 +12:00
Scott_NZ
486d340028
Bridges
2012-08-16 21:46:32 +12:00
Scott_NZ
e2bbd22144
Add allies-02 map yaml/bin
2012-08-16 21:46:31 +12:00
NukemBro
b253de508b
Added new RA map: Chaos Canyon
2012-08-16 09:34:24 +12:00
ScottNZ
5897a44fc5
Remove unneeded barrel YAML overrides
2012-07-02 04:22:23 +12:00
ScottNZ
b74e63f42d
Drain Soviet resources so the ore truck doesn't stay at the refinery
2012-07-01 20:30:25 +12:00
ScottNZ
cbb0b17c31
Add AutoTargetIgnore for stek
2012-07-01 12:52:36 +12:00
ScottNZ
2c55a008f1
Reduced cruiser range from 32 to 25 to reduce risk of friendly fire. Increased barrel hitpoints. Removed jeep cargo ability as a workaround for Einstein being removed from the game world and Soviet forces not attacking.
2012-06-30 23:33:09 +12:00
ScottNZ
af8b29aee5
Map polishing: removed mpspawn. Removed unneeded YAML. 3tnk now starts facing north. Changed soldier next to barrels from e1 to e2. Adjusted the player colour to a lighter blue. Adjusted the chinook despawn location. e2 now always explode when they die to make the barrel chain reaction reliable. Reduced HP of barrels also.
2012-06-29 09:09:39 +12:00
ScottNZ
1146790dc1
Reworked the left side of the map to make it useful, and moved one of the spawnpoints there.
2012-06-22 13:07:24 +12:00
ScottNZ
3ab197f400
Buff the Allies a bit - give them some riflemen.
2012-06-21 23:34:34 +12:00
ScottNZ
9ff69b7946
Add EVA voices
...
Use new WaitFor when waiting for Einstein
Have a small delay before the Soviets counterattack
Have the Soviets Attack-Move towards Einstein during the counterattack, this makes them much more damaging
Spawn the signal flare only after Einstein has been spawned, also add EVA voice for this
2012-06-21 22:53:20 +12:00
ScottNZ
20af089fcd
Added Allies 01 SP map and Allies01Script.cs
2012-06-18 22:13:24 +12:00
Igor Popov
4d94cb5593
2 maps: Bomber John(minigame->new); Free Coasts(conquest->replace)
2012-06-16 14:46:32 +12:00
Curtis Shmyr
4e88166673
Added two new RA maps by Tirili: Ice Woods & Nishnekolymsk
2012-06-10 12:56:24 -06:00