Matthias Mailänder
834bbf467e
Make GlobalLightingPaletteEffect public
2020-03-16 11:10:30 +01:00
Paul Chote
4d4f94208e
Cache CandidateMovementCells within the same tick.
2020-03-12 17:07:14 +01:00
Paul Chote
416713de0c
Fix infantry switching subcells and blocking eachother while moving.
2020-03-11 15:40:12 +01:00
Paul Chote
c523ca8efe
Fix FreeSubCell ignoring preferred subcell requests.
2020-03-11 15:40:12 +01:00
Paul Chote
9acea56108
Fix pathing across transit-only cells.
2020-03-11 15:40:12 +01:00
Paul Chote
44a7422375
Fix variable naming in Locomotor.
2020-03-11 15:40:12 +01:00
abcdefg30
0d0e7eb179
Fix aircraft not taking off properly
2020-03-08 17:20:39 +01:00
abcdefg30
ea6c840343
Fix the panic chance calculation in ScaredyCat
2020-03-08 16:33:23 +01:00
abcdefg30
d2db0913ac
Fix the missle jamming chance calculation
2020-03-08 16:33:23 +01:00
Punsho
3721dae74d
Making missiles properly go over terrrain and track air units
2020-03-07 13:00:28 +01:00
Matthias Mailänder
9050a2447b
Add remappable support to production icons.
2020-03-04 22:02:30 +01:00
abcdefg30
df4c363e9c
Notify blockers upon paradropping
2020-03-03 20:51:39 +00:00
abcdefg30
a909a3e692
Ignore self and actors not at ground level in Parachutable.OnLanded
2020-03-03 20:51:39 +00:00
abcdefg30
dd26253905
Fix the IgnoreActor check in Parachutable
2020-03-03 20:51:39 +00:00
abcdefg30
69b7ba2d22
Fix NREs in ProductionParadrop
2020-03-03 20:51:39 +00:00
Paul Chote
d2f306e488
Fix GetActorsAt(CPos, SubCell) with special-case subcells.
...
If given FullCell or Any we should be returning actors in
any subcell, not none.
2020-03-03 20:06:51 +01:00
Paul Chote
4a6fefa434
Disable idle scanning on RA planes.
2020-03-02 22:22:56 +01:00
Paul Chote
16e0ea611e
Revert "Fix AttackFollow ignoring allowMove flag when auto-targeting."
...
This reverts commit 3e116060cfc0a3e46563716c3e594a4ba3051b93.
2020-03-02 22:22:56 +01:00
Paul Chote
05a2e77be2
Add support for uncompressed databases.
2020-03-02 17:29:30 +01:00
Paul Chote
dd2fa36261
Fix invalid channel server crash.
2020-03-02 17:29:30 +01:00
abcdefg30
5fa1dec6d8
Fix a crash in --clear-invalid-mod-registrations
2020-03-02 17:26:34 +01:00
Paul Chote
f86d96794d
Add explicitly defined version strings to the lua docs.
2020-03-02 17:24:17 +01:00
Paul Chote
304307df5a
Fix wiki script again.
2020-03-01 16:41:19 +00:00
Paul Chote
c8856749f3
Only update the wiki from the Linux host.
2020-03-01 16:10:07 +00:00
Paul Chote
ce91c5a76f
Fix WithDisguisingInfantryBody idle animation crash.
2020-03-01 14:43:12 +01:00
Paul Chote
e6314a944c
Round dropdown arrow position to an integer pixel.
2020-03-01 14:41:17 +01:00
Paul Chote
93d006e14e
Fix incorrect end point rendering in DrawConnectedLine.
2020-02-29 18:13:54 +01:00
Paul Chote
d73ed7670a
Port missions to the new Paratroopers API.
2020-02-29 16:07:24 +01:00
Paul Chote
c0587cc568
Introduce ActivateParatroopers Lua API.
...
SendParatroopers and SendParatroopersFrom are now deprecated.
The paratrooper actors themselves can be accessed using the
Trigger.OnPassengerExited trigger.
2020-02-29 16:07:24 +01:00
Paul Chote
ed415cb637
Remove deprecated *Upgrade Lua API methods.
2020-02-29 16:07:24 +01:00
abcdefg30
a10deddf53
Update the Lua API
2020-02-28 18:48:05 +01:00
abcdefg30
a5bc841355
Ignore the types of an exit when the production type is null or empty
2020-02-28 18:48:05 +01:00
Paul Chote
41657dd291
Allow spectators to be kicked after the game starts.
2020-02-28 00:04:49 +01:00
abcdefg30
a7d5b7b8b0
Fix FreeActorWithDelivery not being properly conditional
2020-02-27 18:50:51 +01:00
reaperrr
eb007fc43c
Add Frames support to Combine
2020-02-27 18:44:34 +01:00
Paul Chote
301d09ea8f
Remove undefined RequiresForceMove from TransformsIntoTransforms.
2020-02-27 18:42:48 +01:00
Paul Chote
ac46b4b791
Fix transparent pixels in Mobile Flack icon.
2020-02-27 00:11:39 +01:00
Paul Chote
fb7c781a66
Add multi-resolution mod icon support.
2020-02-26 23:47:15 +01:00
Paul Chote
e5309ee586
Remove unused InstalledMods.Icons cache.
2020-02-26 23:47:15 +01:00
Paul Chote
84df61c672
Add multi-resolution badge support.
2020-02-26 23:47:15 +01:00
Paul Chote
de4a7cecf0
Rework multi-resolution sprite handling:
...
- Sprite.Bounds now refers to rectangles in the source image.
Use this when copying pixels, etc.
- Sprite.Size now refers to sizes in effective pixel coordinates.
Use this when rendering.
- Sheet.DPIScale has been removed.
- "Density" term is introduced to refer to the number of artwork
pixels per effective pixel.
2020-02-26 23:47:15 +01:00
abc013
c0ece00c4b
Prevent production cycling when producing actor does not occupy space
2020-02-26 23:25:41 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Paul Chote
84419e4259
Add queued argument to CanIssueDeployOrder.
2020-02-24 12:56:49 +01:00
Paul Chote
2016ab105e
Fix Reverses parsing.
2020-02-23 16:41:57 +01:00
Paul Chote
def65b10bd
Don't crash with an unhelpful IndexOutOfRangeException.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
31d98cc802
Reduce the electro death loop length.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
ccbaa4f816
Setup the original laser zap death animation.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
2049d1b26a
Allow guessing of sprite sequence length from number of frames.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
15f8469272
Use the original elongated tesla zap death animation.
2020-02-23 16:41:57 +01:00