Commit Graph

5670 Commits

Author SHA1 Message Date
Matthias Mailänder
834bbf467e Make GlobalLightingPaletteEffect public 2020-03-16 11:10:30 +01:00
Paul Chote
4d4f94208e Cache CandidateMovementCells within the same tick. 2020-03-12 17:07:14 +01:00
Paul Chote
416713de0c Fix infantry switching subcells and blocking eachother while moving. 2020-03-11 15:40:12 +01:00
Paul Chote
c523ca8efe Fix FreeSubCell ignoring preferred subcell requests. 2020-03-11 15:40:12 +01:00
Paul Chote
9acea56108 Fix pathing across transit-only cells. 2020-03-11 15:40:12 +01:00
Paul Chote
44a7422375 Fix variable naming in Locomotor. 2020-03-11 15:40:12 +01:00
abcdefg30
0d0e7eb179 Fix aircraft not taking off properly 2020-03-08 17:20:39 +01:00
abcdefg30
ea6c840343 Fix the panic chance calculation in ScaredyCat 2020-03-08 16:33:23 +01:00
abcdefg30
d2db0913ac Fix the missle jamming chance calculation 2020-03-08 16:33:23 +01:00
Matthias Mailänder
9050a2447b Add remappable support to production icons. 2020-03-04 22:02:30 +01:00
abcdefg30
df4c363e9c Notify blockers upon paradropping 2020-03-03 20:51:39 +00:00
abcdefg30
a909a3e692 Ignore self and actors not at ground level in Parachutable.OnLanded 2020-03-03 20:51:39 +00:00
abcdefg30
dd26253905 Fix the IgnoreActor check in Parachutable 2020-03-03 20:51:39 +00:00
abcdefg30
69b7ba2d22 Fix NREs in ProductionParadrop 2020-03-03 20:51:39 +00:00
Paul Chote
d2f306e488 Fix GetActorsAt(CPos, SubCell) with special-case subcells.
If given FullCell or Any we should be returning actors in
any subcell, not none.
2020-03-03 20:06:51 +01:00
Paul Chote
4a6fefa434 Disable idle scanning on RA planes. 2020-03-02 22:22:56 +01:00
Paul Chote
16e0ea611e Revert "Fix AttackFollow ignoring allowMove flag when auto-targeting."
This reverts commit 3e116060cfc0a3e46563716c3e594a4ba3051b93.
2020-03-02 22:22:56 +01:00
Paul Chote
f86d96794d Add explicitly defined version strings to the lua docs. 2020-03-02 17:24:17 +01:00
Paul Chote
ce91c5a76f Fix WithDisguisingInfantryBody idle animation crash. 2020-03-01 14:43:12 +01:00
Paul Chote
e6314a944c Round dropdown arrow position to an integer pixel. 2020-03-01 14:41:17 +01:00
Paul Chote
c0587cc568 Introduce ActivateParatroopers Lua API.
SendParatroopers and SendParatroopersFrom are now deprecated.
The paratrooper actors themselves can be accessed using the
Trigger.OnPassengerExited trigger.
2020-02-29 16:07:24 +01:00
Paul Chote
ed415cb637 Remove deprecated *Upgrade Lua API methods. 2020-02-29 16:07:24 +01:00
abcdefg30
a10deddf53 Update the Lua API 2020-02-28 18:48:05 +01:00
abcdefg30
a5bc841355 Ignore the types of an exit when the production type is null or empty 2020-02-28 18:48:05 +01:00
Paul Chote
41657dd291 Allow spectators to be kicked after the game starts. 2020-02-28 00:04:49 +01:00
abcdefg30
a7d5b7b8b0 Fix FreeActorWithDelivery not being properly conditional 2020-02-27 18:50:51 +01:00
reaperrr
eb007fc43c Add Frames support to Combine 2020-02-27 18:44:34 +01:00
Paul Chote
fb7c781a66 Add multi-resolution mod icon support. 2020-02-26 23:47:15 +01:00
Paul Chote
84df61c672 Add multi-resolution badge support. 2020-02-26 23:47:15 +01:00
Paul Chote
de4a7cecf0 Rework multi-resolution sprite handling:
- Sprite.Bounds now refers to rectangles in the source image.
  Use this when copying pixels, etc.
- Sprite.Size now refers to sizes in effective pixel coordinates.
  Use this when rendering.
- Sheet.DPIScale has been removed.
- "Density" term is introduced to refer to the number of artwork
  pixels per effective pixel.
2020-02-26 23:47:15 +01:00
abc013
c0ece00c4b Prevent production cycling when producing actor does not occupy space 2020-02-26 23:25:41 +01:00
Paul Chote
6ba02800ab Add TransformsIntoTransforms to enable queued MCV redeploy. 2020-02-24 12:56:49 +01:00
Paul Chote
84419e4259 Add queued argument to CanIssueDeployOrder. 2020-02-24 12:56:49 +01:00
Paul Chote
2016ab105e Fix Reverses parsing. 2020-02-23 16:41:57 +01:00
Paul Chote
def65b10bd Don't crash with an unhelpful IndexOutOfRangeException. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
2049d1b26a Allow guessing of sprite sequence length from number of frames. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
43cac2f051 Don't complain about shadow frame length when there are none. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
39b7db2703 Allow repetition of frames in sequence setups. 2020-02-23 16:41:57 +01:00
Ivaylo Draganov
1bcad55c1f Add a hotkey to select the current production facility 2020-02-22 20:06:21 +00:00
abcdefg30
e877bb1206 Fix GrantConditionOnProduction not using ShowSelectionBar 2020-02-22 18:05:40 +00:00
reaperrr
226159d220 AttackBase ResolveOrder optimization
Only check for "Stop" when the other 'if' didn't apply.
2020-02-22 17:56:47 +00:00
reaperrr
da4ed24064 Mobile ResolveOrder optimization
When the order is "Move", the other two 'if' checks
are redundant, so 'else if' makes more sense here.
2020-02-22 17:56:47 +00:00
reaperrr
b524dc9b72 Carryall ResolveOrder optimization
There can be only one OrderString at a time,
so we make 'PickupUnit' an "else if", too.
2020-02-22 17:56:47 +00:00
reaperrr
1e43a8f590 Minor Aircraft ResolveOrder optimization
Streamline RTB if checks.
2020-02-22 17:56:47 +00:00
Robert
885931ae74 Run every color validation together
This ensures that color picks that have multiple issues will
have them all checked at the same time, including ensuring that
the fix for one issue doesn't cause another issue.

Handling of the onError action has been changed from being called
at once to collecting the potential errors in a HashSet to deduplicate
them and then calling onError after a valid color has been found.
(Otherwise you would in the worst case get 256 error messages logged!)
2020-02-22 16:31:29 +00:00
Robert
4d4f1d6068 Avoid null vectors when making colors valid
If the picked color and a forbidden color are identical (like
if they both picked the same palette color and in the special case
when a picked color is outside of the allowed range and the method
returns the picked color as the forbidden color),
the vector between them is zero and the maths for adjusting
the color fails by hitting the iteration limit. This changes
the zero vector to the smallest possible vector in order to
avoid the issue.

This can result in some seriously close adjustments in the case of
picking identical palette colors, which might
be undesirable compared to picking a new palette color.
2020-02-22 16:31:29 +00:00
Robert
fafa219d11 Added error message if color could not be adjusted
The failsafe in ColorValidator aborts after 255 iterations of
adjusting the color and picks a random color. This message makes it
clearer to the user. Results in two messages being displayed,
first one about adjusting and the about a random color pick.
2020-02-22 16:31:29 +00:00
Matthias Mailänder
103cb61020 Add a new rallypoint established notification. 2020-02-22 17:16:17 +01:00
Ivaylo Draganov
1dd1786469 Reduce duplication of "Battlefield Control" chat line label 2020-02-22 15:58:00 +00:00
Ivaylo Draganov
3e2022a3dd Allow players to mute shellmap background music 2020-02-22 15:50:01 +00:00