Paul Chote
64afe4cfde
Display (attack|assault)move-blocked cursor outside map bounds.
...
This makes them consistent with the regular move order.
2017-09-30 14:33:40 +02:00
Paul Chote
e93183f0eb
Clamp out of bounds attack-move orders to the edge of the map.
2017-09-30 14:33:40 +02:00
Paul Chote
d8f53a9ccd
Fix crash when selection contains destroyed actors.
2017-09-30 14:33:40 +02:00
reaperrr
83afcc3448
Some misc explicit interfaces
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Just a by-product from a previous commit, not meant to do anything specific other than bringing us a tiny step closer to requiring explicit implementations for these interfaces too, at some point.
2017-09-16 15:51:37 +02:00
reaperrr
761a4f29ab
Make INotifyIdle and INotifyBecomingIdle require explicit implementation
2017-09-16 15:51:37 +02:00
Paul Chote
a81749e102
Add frontend code for issuing assault move orders.
2017-09-11 19:08:33 +02:00
Paul Chote
ffee45cd76
Add AttackMove support for AssaultMove orders and condition granting.
2017-09-11 19:08:33 +02:00
Paul Chote
f4f27f8980
Add support for queuing AttackMove orders.
2017-09-03 12:54:09 +02:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
reaperrr
5db7492452
Fixes potential AttackMove crash
2015-06-28 16:06:39 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00