teees
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8724ed29bc
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Support dynamic offsets in ActorPreviews.
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2016-06-15 20:36:08 +01:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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reaperrr
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2f69711341
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
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2015-10-16 00:07:06 +02:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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atlimit8
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45112cfa76
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Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
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2015-09-15 22:57:08 -05:00 |
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reaperrr
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5941914ced
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Fix WithProductionDoorOverlay namespace
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2015-07-31 21:08:25 +02:00 |
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Paul Chote
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614f96046c
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Remove RenderSprites animation keys.
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2015-04-27 19:38:23 +12:00 |
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Paul Chote
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09bad3f0ef
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Account for damage state in ActorPreviews.
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2015-04-26 18:12:19 +12:00 |
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Paul Chote
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8f93d7b5d7
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Simplify and fix animation glitches.
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2015-04-25 22:52:14 +02:00 |
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Matthias Mailänder
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9a37e77d1a
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fix the weapon factory door opening animation
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2015-04-25 22:52:14 +02:00 |
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