Fix WithProductionDoorOverlay namespace
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@@ -12,10 +12,9 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Play an animation when a unit exits or blocks the exit after production finished.")]
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class WithProductionDoorOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>, Requires<BuildingInfo>
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