Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Huw Pascoe
a8299221db
Integrated HitShapes
...
Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
Taryn Hill
9b9d3c8af5
Add DebugOverlayColor to Warhead
...
This allows us to render WarheadDebugOverlay circles in a
color-per-warhead fashion.
2015-12-09 20:48:10 -06:00
Zimmermann Gyula
0f14339763
Fix (HealthPercentage)DamageWarheads ignoring stances/TargetTypes.
...
Moves the IsValidAgainst check from SpreadDamage level to Damage level
and adds a duplication to HealthPercentageDamageWarhead.
2015-11-01 21:06:54 +01:00
reaperrr
731875c270
Reduce default warhead TargetExtraSearchRadius
...
There aren't any actors in any shipping mod where a health radius larger
than 1c512 would be feasible, so no need to make the default larger than necessary.
2015-10-26 16:24:16 +01:00
reaperrr
fa29b16967
Skip DoImpact if actor has no Health trait
2015-10-25 13:23:21 +01:00
reaperrr
92c05912e1
Remove negligible stages from default warhead Falloff
...
- reduces situations where infantry goes prone even though the impact was rather far away and damage absolutely negligible
- saves a little bit of performance by reducing the total area of effect, resulting in lower average number of calls to Health.InflictDamage at a given Spread value
2015-10-25 11:55:47 +01:00
atlimit8
6992decad0
InvalidOperationException => YamlException in SpreadDamageWarhead
2015-10-23 02:37:39 -05:00
atlimit8
e86eea383a
SpreadDamageWarhead.Range loading
2015-10-02 13:42:26 -05:00
Huw Pascoe
cfd179b0c6
Added warhead visualization to combat debug overlay.
2015-10-02 02:48:21 +01:00
reaperrr
74da2a2c72
Add TargetExtraSearchRadius to SpreadDamageWarhead
...
Allows to customize the victim scan radius. Necessary to ensure that actors where health radius is close enough, but CenterPosition isn't, properly receive damage.
2015-09-25 15:11:06 +02:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
Matthias Mailänder
413baf9d8b
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
penev92
c3fcd9a8a1
Some cleanups
2015-07-06 22:24:50 +03:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
reaperrr
d074fb4471
Move *ResourceWarheads to Common, move warheads to Common.Warheads namespace
2014-12-26 21:38:50 +01:00
Paul Chote
362b4aeaef
Fix variable ordering.
2014-12-26 12:13:08 +13:00
reaperrr
52bb0e8c6b
Move some Warheads to Mods.Common
2014-11-07 15:15:47 +01:00