reaperrr
283e864f73
Fix TS sensor array DetectCloaked range
2015-10-31 16:29:05 +01:00
abcdefg30
16dbdebb72
Increase the speed of HIJACKER
2015-10-31 16:08:16 +01:00
Biofreak1987
37cc524f43
Add difficulty settings to soviet06 missions
2015-10-31 14:48:14 +01:00
Pavel Penev
9ae4114d26
Merge pull request #9771 from reaperrr/d2k-thumper
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Implement D2k thumper
2015-10-31 15:47:33 +02:00
Pavel Penev
0ca370e2ae
Merge pull request #9813 from atlimit8/FixRallyPointColor
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RallyPoint palette tracks owner
2015-10-31 15:12:45 +02:00
Pavel Penev
a263f18824
Merge pull request #9812 from obrakmann/fix9811_missing-production-bar-after-capture
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Fix missing production bar on captured factories
2015-10-31 15:04:48 +02:00
reaperrr
2e0a8ef9c4
Make sandworms not eat infantry
2015-10-31 13:44:00 +01:00
reaperrr
f220a18fef
Align thumper-sand overlay with thump anim
2015-10-31 13:43:59 +01:00
reaperrr
dbaf7e9d12
Add D2k thumper sound
2015-10-31 13:43:58 +01:00
reaperrr
bbf5a4a06d
Make AmbientSound upgradable and add customisable interval
2015-10-31 13:43:57 +01:00
reaperrr
85de71514d
Merge pull request #9818 from pchote/fix-latency
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Fix singleplayer game latency.
2015-10-31 12:44:33 +01:00
Paul Chote
64498b1ea7
Fix singleplayer game latency.
2015-10-31 11:36:32 +00:00
atlimit8
faa1a49604
RallyPoint palette tracks owner
2015-10-30 20:09:39 -05:00
Oliver Brakmann
b1e6916838
Add missing Requires<> to ProductionBar
2015-10-31 00:24:41 +01:00
Oliver Brakmann
9843d10dbd
Fix production bars not being visible on captured factories
2015-10-31 00:00:08 +01:00
Alexandre Oliveira
dedccd44bb
Fix Giant Ants and Zombies not being able to attack diagonally
2015-10-30 15:37:53 -02:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
atlimit8
168dab9707
Merge pull request #9706 from reaperrr/block-height
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Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
RoosterDragon
26d7d59c1a
Fix MoveWithinRange not moving far enough for min range checks.
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MoveWithinRange was only moving the unit far enough away so the center of the target was above the minimum distance. However, the min range checks in the attack code require all positions on the target to be above the minimum distance. For large targets (e.g. buildings) this means some of the target was still too close, and the unit would get stuck in a loop.
Now MoveWithinRange uses the same range checks in order to ensure units are moved the correct distances.
2015-10-29 22:59:20 +00:00
abcdefg30
a1f27c6133
Merge pull request #9796 from obrakmann/fix9784_missing-base-range-circle
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Fix base range circle not being shown during building placement
2015-10-29 21:58:48 +01:00
Oliver Brakmann
e7e4f2f825
Fix base range circle not being shown during building placement
2015-10-29 11:00:59 +01:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Oliver Brakmann
0997f5b52f
Merge pull request #9773 from Mailaender/musictab-dereference
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Fixed musicTab = null return value from GetOrNull<ButtonWidget>
2015-10-28 21:53:59 +01:00
Oliver Brakmann
bdf71eabf3
Merge pull request #9777 from teees/repulsion-fix
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calculate correct altitude with terrain elevation offset (aircraft repulsion)
2015-10-28 20:56:53 +01:00
Oliver Brakmann
c89bced9f0
Merge pull request #9782 from atlimit8/AircraftIsMovingAboveGround
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Fix Aircaft.IsMoving Check
2015-10-28 20:45:15 +01:00
RichSuther
57cd25d5f8
Added Keybord input filter to only register first key press.
2015-10-28 12:08:54 +00:00
RoosterDragon
b4180615a8
Add Aircraft.MakeReservation.
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This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
RoosterDragon
e2dd967757
Fix some reservation issues.
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- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atlimit8
a5b93156db
Add --rgba2hex & --argb2hex color format conversion utility commands
2015-10-27 16:12:57 -05:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
atlimit8
dac15edce5
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
Oliver Brakmann
f69ab464af
Merge pull request #9785 from abcdefg30/upgradeExit
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Fix upgrades in d2k not being producible
2015-10-27 21:36:24 +01:00
abcdefg30
687f459fbc
Merge pull request #9611 from obrakmann/fix3285_default-stance-defend
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Change the default stance to Defend for human players
2015-10-27 21:21:43 +01:00
abcdefg30
f72dd97844
Fix upgrades in d2k not being producible
2015-10-27 21:17:53 +01:00
Oliver Brakmann
a0fdfc3f79
Add testcase for StanceInit
2015-10-27 19:41:49 +01:00
Oliver Brakmann
b096671acb
Add an ActorInit for unit stances
2015-10-27 19:41:49 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
atlimit8
2772ddbab4
Fix Aircaft.IsMoving Check
2015-10-27 10:45:45 -05:00
teees
3f718ae7d5
calculate correct altitude with terrain elevation offset
2015-10-27 11:19:56 +01:00
atlimit8
549f8a9e7c
Merge pull request #9760 from pchote/fix-teleporting-harvesters
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Fix harvesters teleporting through doors
2015-10-26 23:42:51 -05:00
Matthias Mailänder
d2ce79e580
avoid a possible null return value musicTab
2015-10-26 21:45:40 +01:00
Oliver Brakmann
8b2245ad4e
Merge pull request #9772 from Mailaender/multiplayer-dereference
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Fixed filtersButton = null return value from GetOrNull<DropDownButtonWidget>
2015-10-26 21:30:45 +01:00
Matthias Mailänder
e435864531
don't dereference null return value
2015-10-26 21:21:47 +01:00
Oliver Brakmann
bfdac57138
Merge pull request #9676 from reaperrr/d2k-falloff
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Tweaked D2k warhead falloffs
2015-10-26 21:12:45 +01:00
Oliver Brakmann
2723ca1a1f
Merge pull request #9615 from reaperrr/d2k-rest1
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Remaining D2k changes to restore original balancing/gameplay
2015-10-26 21:03:12 +01:00
Oliver Brakmann
d07ac08dff
Merge pull request #9458 from reaperrr/d2k-sight
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Change D2k shroud revealing ranges to match original
2015-10-26 20:49:52 +01:00
reaperrr
731875c270
Reduce default warhead TargetExtraSearchRadius
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There aren't any actors in any shipping mod where a health radius larger
than 1c512 would be feasible, so no need to make the default larger than necessary.
2015-10-26 16:24:16 +01:00
reaperrr
f166fd9525
Merge pull request #9526 from penev92/tileShapes
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Rename TileShape to fit its role better
2015-10-26 15:41:09 +01:00
reaperrr
ce43d02dbc
Reduce range and number of D2k building debris
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Fix debris warhead falloff
2015-10-26 15:14:11 +01:00
reaperrr
0d990d2818
Calculate D2k building visibility around center instead of footprint
2015-10-26 15:14:10 +01:00