Commit Graph

21527 Commits

Author SHA1 Message Date
reaperrr
283e864f73 Fix TS sensor array DetectCloaked range 2015-10-31 16:29:05 +01:00
abcdefg30
16dbdebb72 Increase the speed of HIJACKER 2015-10-31 16:08:16 +01:00
Biofreak1987
37cc524f43 Add difficulty settings to soviet06 missions 2015-10-31 14:48:14 +01:00
Pavel Penev
9ae4114d26 Merge pull request #9771 from reaperrr/d2k-thumper
Implement D2k thumper
2015-10-31 15:47:33 +02:00
Pavel Penev
0ca370e2ae Merge pull request #9813 from atlimit8/FixRallyPointColor
RallyPoint palette tracks owner
2015-10-31 15:12:45 +02:00
Pavel Penev
a263f18824 Merge pull request #9812 from obrakmann/fix9811_missing-production-bar-after-capture
Fix missing production bar on captured factories
2015-10-31 15:04:48 +02:00
reaperrr
2e0a8ef9c4 Make sandworms not eat infantry 2015-10-31 13:44:00 +01:00
reaperrr
f220a18fef Align thumper-sand overlay with thump anim 2015-10-31 13:43:59 +01:00
reaperrr
dbaf7e9d12 Add D2k thumper sound 2015-10-31 13:43:58 +01:00
reaperrr
bbf5a4a06d Make AmbientSound upgradable and add customisable interval 2015-10-31 13:43:57 +01:00
reaperrr
85de71514d Merge pull request #9818 from pchote/fix-latency
Fix singleplayer game latency.
2015-10-31 12:44:33 +01:00
Paul Chote
64498b1ea7 Fix singleplayer game latency. 2015-10-31 11:36:32 +00:00
atlimit8
faa1a49604 RallyPoint palette tracks owner 2015-10-30 20:09:39 -05:00
Oliver Brakmann
b1e6916838 Add missing Requires<> to ProductionBar 2015-10-31 00:24:41 +01:00
Oliver Brakmann
9843d10dbd Fix production bars not being visible on captured factories 2015-10-31 00:00:08 +01:00
Alexandre Oliveira
dedccd44bb Fix Giant Ants and Zombies not being able to attack diagonally 2015-10-30 15:37:53 -02:00
reaperrr
b6229fd456 Implement D2k thumper 2015-10-30 14:23:37 +01:00
atlimit8
168dab9707 Merge pull request #9706 from reaperrr/block-height
Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
RoosterDragon
26d7d59c1a Fix MoveWithinRange not moving far enough for min range checks.
MoveWithinRange was only moving the unit far enough away so the center of the target was above the minimum distance. However, the min range checks in the attack code require all positions on the target to be above the minimum distance. For large targets (e.g. buildings) this means some of the target was still too close, and the unit would get stuck in a loop.

Now MoveWithinRange uses the same range checks in order to ensure units are moved the correct distances.
2015-10-29 22:59:20 +00:00
abcdefg30
a1f27c6133 Merge pull request #9796 from obrakmann/fix9784_missing-base-range-circle
Fix base range circle not being shown during building placement
2015-10-29 21:58:48 +01:00
Oliver Brakmann
e7e4f2f825 Fix base range circle not being shown during building placement 2015-10-29 11:00:59 +01:00
atlimit8
b6f17df260 Add ActorsHavingTrait<TTrait>([Func<TTrait, bool]) 2015-10-28 16:36:45 -05:00
Oliver Brakmann
0997f5b52f Merge pull request #9773 from Mailaender/musictab-dereference
Fixed musicTab = null return value from GetOrNull<ButtonWidget>
2015-10-28 21:53:59 +01:00
Oliver Brakmann
bdf71eabf3 Merge pull request #9777 from teees/repulsion-fix
calculate correct altitude with terrain elevation offset (aircraft repulsion)
2015-10-28 20:56:53 +01:00
Oliver Brakmann
c89bced9f0 Merge pull request #9782 from atlimit8/AircraftIsMovingAboveGround
Fix Aircaft.IsMoving Check
2015-10-28 20:45:15 +01:00
RichSuther
57cd25d5f8 Added Keybord input filter to only register first key press. 2015-10-28 12:08:54 +00:00
RoosterDragon
b4180615a8 Add Aircraft.MakeReservation.
This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
RoosterDragon
e2dd967757 Fix some reservation issues.
- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atlimit8
a5b93156db Add --rgba2hex & --argb2hex color format conversion utility commands 2015-10-27 16:12:57 -05:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
atlimit8
dac15edce5 Load rgb[a] hex colors from MiniYaml (+ Lua) 2015-10-27 16:09:48 -05:00
Oliver Brakmann
f69ab464af Merge pull request #9785 from abcdefg30/upgradeExit
Fix upgrades in d2k not being producible
2015-10-27 21:36:24 +01:00
abcdefg30
687f459fbc Merge pull request #9611 from obrakmann/fix3285_default-stance-defend
Change the default stance to Defend for human players
2015-10-27 21:21:43 +01:00
abcdefg30
f72dd97844 Fix upgrades in d2k not being producible 2015-10-27 21:17:53 +01:00
Oliver Brakmann
a0fdfc3f79 Add testcase for StanceInit 2015-10-27 19:41:49 +01:00
Oliver Brakmann
b096671acb Add an ActorInit for unit stances 2015-10-27 19:41:49 +01:00
Oliver Brakmann
1a879009f1 Change InitialStance to Defend for human players 2015-10-27 19:41:49 +01:00
atlimit8
2772ddbab4 Fix Aircaft.IsMoving Check 2015-10-27 10:45:45 -05:00
teees
3f718ae7d5 calculate correct altitude with terrain elevation offset 2015-10-27 11:19:56 +01:00
atlimit8
549f8a9e7c Merge pull request #9760 from pchote/fix-teleporting-harvesters
Fix harvesters teleporting through doors
2015-10-26 23:42:51 -05:00
Matthias Mailänder
d2ce79e580 avoid a possible null return value musicTab 2015-10-26 21:45:40 +01:00
Oliver Brakmann
8b2245ad4e Merge pull request #9772 from Mailaender/multiplayer-dereference
Fixed filtersButton = null return value from GetOrNull<DropDownButtonWidget>
2015-10-26 21:30:45 +01:00
Matthias Mailänder
e435864531 don't dereference null return value 2015-10-26 21:21:47 +01:00
Oliver Brakmann
bfdac57138 Merge pull request #9676 from reaperrr/d2k-falloff
Tweaked D2k warhead falloffs
2015-10-26 21:12:45 +01:00
Oliver Brakmann
2723ca1a1f Merge pull request #9615 from reaperrr/d2k-rest1
Remaining D2k changes to restore original balancing/gameplay
2015-10-26 21:03:12 +01:00
Oliver Brakmann
d07ac08dff Merge pull request #9458 from reaperrr/d2k-sight
Change D2k shroud revealing ranges to match original
2015-10-26 20:49:52 +01:00
reaperrr
731875c270 Reduce default warhead TargetExtraSearchRadius
There aren't any actors in any shipping mod where a health radius larger
than 1c512 would be feasible, so no need to make the default larger than necessary.
2015-10-26 16:24:16 +01:00
reaperrr
f166fd9525 Merge pull request #9526 from penev92/tileShapes
Rename TileShape to fit its role better
2015-10-26 15:41:09 +01:00
reaperrr
ce43d02dbc Reduce range and number of D2k building debris
Fix debris warhead falloff
2015-10-26 15:14:11 +01:00
reaperrr
0d990d2818 Calculate D2k building visibility around center instead of footprint 2015-10-26 15:14:10 +01:00