Merge pull request #9676 from reaperrr/d2k-falloff
Tweaked D2k warhead falloffs
This commit is contained in:
@@ -5,17 +5,15 @@ LMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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@@ -27,10 +25,9 @@ Bazooka:
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ReloadDelay: 40
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Range: 3c0
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Report: ROCKET1.WAV
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ValidTargets: Ground
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Projectile: Missile
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MaximumLaunchSpeed: 281
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Inaccuracy: 64
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Inaccuracy: 256
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Image: RPG
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HorizontalRateOfTurn: 1
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TrailImage: bazooka_trail2
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@@ -38,18 +35,15 @@ Bazooka:
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TrailInterval: 1
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 300
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ValidTargets: Ground
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Versus:
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none: 8
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wall: 75
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building: 40
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wood: 45
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light: 70
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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@@ -67,17 +61,15 @@ Fremen_S:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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@@ -90,22 +82,18 @@ M_LMG:
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ReloadDelay: 40
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Range: 2c512
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Report: MGUN2.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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ValidTargets: Ground
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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@@ -120,17 +108,14 @@ M_HMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 250
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Versus:
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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@@ -143,22 +128,17 @@ Fremen_L:
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Delay: 5
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Range: 3c512
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Report: BAZOOK2.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 64
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Falloff: 100, 100, 65, 30, 0
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 250
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ValidTargets: Ground
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Versus:
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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@@ -173,17 +153,15 @@ HMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Falloff: 100, 100, 65, 30, 0
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Spread: 160
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Falloff: 100, 60, 30, 0
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Damage: 180
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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@@ -198,17 +176,15 @@ HMGo:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Falloff: 100, 100, 65, 30, 0
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Spread: 160
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Falloff: 100, 60, 30, 0
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Damage: 180
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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@@ -232,9 +208,8 @@ Rocket:
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ReloadDelay: 30
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Range: 3c512
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Report: ROCKET1.WAV
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ValidTargets: Ground
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Projectile: Missile
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Inaccuracy: 64
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Inaccuracy: 256
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Image: RPG
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HorizontalRateOfTurn: 0
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TrailImage: bazooka_trail2
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@@ -243,18 +218,14 @@ Rocket:
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MaximumLaunchSpeed: 343
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RangeLimit: 40
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Warhead@1Dam: SpreadDamage
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Spread: 160
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Falloff: 100, 50, 25, 0
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Damage: 250
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ValidTargets: Ground
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Versus:
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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@@ -277,17 +248,15 @@ Rocket:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Falloff: 100, 100, 85, 50, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 290
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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@@ -310,14 +279,15 @@ TowerMissile:
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Blockable: false
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Shadow: true
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HorizontalRateOfTurn: 1
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RangeLimit: 50
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Inaccuracy: 384
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Image: MISSILE2
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TrailImage: large_trail
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TrailInterval: 1
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MaximumLaunchSpeed: 320
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 480
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ValidTargets: Ground, Air
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Versus:
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@@ -326,8 +296,6 @@ TowerMissile:
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building: 60
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wood: 65
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light: 90
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 30
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harvester: 50
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@@ -347,17 +315,15 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 270
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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@@ -376,17 +342,15 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 270
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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@@ -405,17 +369,15 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 270
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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@@ -434,20 +396,15 @@ DevBullet:
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Blockable: true
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 384
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Falloff: 100, 50, 25, 0
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Damage: 650
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Versus:
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none: 50
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wall: 100
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building: 75
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wood: 60
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light: 100
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 40
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harvester: 100
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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@@ -472,8 +429,8 @@ mtank_pri:
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TrailImage: large_trail
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 600
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ValidTargets: Ground, Air
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Versus:
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@@ -482,8 +439,6 @@ mtank_pri:
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building: 60
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wood: 65
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light: 90
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 30
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harvester: 50
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@@ -501,6 +456,7 @@ DeviatorMissile:
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InvalidTargets: Infantry, Structure
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Projectile: Missile
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MaximumLaunchSpeed: 281
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RangeLimit: 40
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Blockable: false
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Shadow: yes
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RateofTurn: 1
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@@ -512,8 +468,8 @@ DeviatorMissile:
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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InvalidTargets: Infantry, Structure
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 5
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Versus:
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none: 20
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@@ -522,7 +478,6 @@ DeviatorMissile:
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wood: 20
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light: 20
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 10
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harvester: 20
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@@ -551,17 +506,14 @@ DeviatorMissile:
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ContrailLength: 20
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Image: 155mm
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 85, 65, 40, 25, 0
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Spread: 416
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Falloff: 100, 65, 35, 20, 0
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Damage: 450
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Versus:
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none: 125
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wall: 100
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building: 100
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wood: 70
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light: 30
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heavy: 20
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||||
concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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@@ -581,17 +533,13 @@ Sound:
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BeamDuration: 8
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UsePlayerColor: true
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Warhead@1Dam: SpreadDamage
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Spread: 96
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||||
Falloff: 100, 100, 100, 50, 25, 0
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Spread: 256
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Falloff: 100, 100, 0
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Damage: 500 #80 D2k but damages through all in path
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Versus:
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none: 100
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||||
wall: 50
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building: 60
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||||
wood: 100
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||||
light: 100
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||||
heavy: 60
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||||
concrete: 100
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invulnerable: 0
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||||
cy: 20
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harvester: 50
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@@ -631,8 +579,8 @@ OrniBomb:
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Projectile: GravityBomb
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Image: BOMBS
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Warhead@1Dam: SpreadDamage
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||||
Spread: 276
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||||
Falloff: 100, 100, 100, 95, 60, 25, 0
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||||
Spread: 320
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||||
Falloff: 100, 60, 30, 15, 0
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||||
Damage: 400
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||||
Versus:
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||||
none: 90
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||||
@@ -641,7 +589,6 @@ OrniBomb:
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wood: 60
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||||
light: 60
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heavy: 60
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||||
concrete: 100
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||||
invulnerable: 0
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||||
cy: 25
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||||
harvester: 60
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||||
@@ -669,7 +616,7 @@ Demolish:
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Atomic:
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Warhead@1Dam: SpreadDamage
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||||
Spread: 1c0
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||||
Falloff: 200, 120, 80, 60, 40, 20, 10, 0
|
||||
Falloff: 200, 100, 50, 25, 12, 0
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||||
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
||||
Versus:
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||||
none: 90
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||||
@@ -678,7 +625,6 @@ Atomic:
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||||
wood: 60
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||||
light: 60
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||||
heavy: 60
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||||
concrete: 100
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||||
invulnerable: 0
|
||||
cy: 25
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||||
harvester: 60
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||||
@@ -690,6 +636,7 @@ Atomic:
|
||||
CrateNuke:
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||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 500
|
||||
Versus:
|
||||
none: 90
|
||||
@@ -698,7 +645,6 @@ CrateNuke:
|
||||
wood: 60
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||||
light: 60
|
||||
heavy: 60
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
@@ -710,8 +656,8 @@ CrateNuke:
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||||
|
||||
CrateExplosion:
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||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 276
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 200
|
||||
Versus:
|
||||
none: 90
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||||
@@ -720,7 +666,6 @@ CrateExplosion:
|
||||
wood: 50
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||||
light: 40
|
||||
heavy: 30
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||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
@@ -732,18 +677,18 @@ CrateExplosion:
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
||||
Explosion: self_destruct
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
UnitExplodeMed:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
||||
Explosion: building
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
|
||||
UnitExplodeLarge:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
grenade:
|
||||
ReloadDelay: 50
|
||||
@@ -756,17 +701,14 @@ grenade:
|
||||
Image: grenade
|
||||
Shadow: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 200
|
||||
Falloff: 100, 100, 100, 95, 60, 0
|
||||
Spread: 320
|
||||
Falloff: 100, 65, 35, 20, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
none: 125
|
||||
wall: 100
|
||||
building: 100
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
@@ -784,17 +726,14 @@ Weathering:
|
||||
|
||||
GrenDeath:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 280
|
||||
Falloff: 100, 100, 100, 95, 60, 0
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
none: 125
|
||||
wall: 100
|
||||
building: 100
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
@@ -807,8 +746,8 @@ GrenDeath:
|
||||
|
||||
SardDeath:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 280
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 300
|
||||
Versus:
|
||||
none: 15
|
||||
@@ -816,8 +755,6 @@ SardDeath:
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
heavy: 100
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
|
||||
@@ -837,8 +774,8 @@ SpiceExplosion:
|
||||
Trail: large_trail
|
||||
Image: null
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 480
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 75
|
||||
Versus:
|
||||
none: 90
|
||||
@@ -847,7 +784,6 @@ SpiceExplosion:
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
@@ -858,5 +794,4 @@ SpiceExplosion:
|
||||
Size: 2,2
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ Debris:
|
||||
Image: shrapnel
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
none: 20
|
||||
@@ -43,7 +43,7 @@ Debris2:
|
||||
TrailInterval: 2
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 250
|
||||
Versus:
|
||||
none: 90
|
||||
@@ -77,7 +77,7 @@ Debris3:
|
||||
TrailInterval: 1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
none: 90
|
||||
@@ -111,7 +111,7 @@ Debris4:
|
||||
TrailInterval: 1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 250
|
||||
Versus:
|
||||
none: 90
|
||||
|
||||
Reference in New Issue
Block a user