Merge pull request #9676 from reaperrr/d2k-falloff

Tweaked D2k warhead falloffs
This commit is contained in:
Oliver Brakmann
2015-10-26 21:12:45 +01:00
2 changed files with 65 additions and 130 deletions

View File

@@ -5,17 +5,15 @@ LMG:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 48
Falloff: 100, 100, 65, 30, 0
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -27,10 +25,9 @@ Bazooka:
ReloadDelay: 40
Range: 3c0
Report: ROCKET1.WAV
ValidTargets: Ground
Projectile: Missile
MaximumLaunchSpeed: 281
Inaccuracy: 64
Inaccuracy: 256
Image: RPG
HorizontalRateOfTurn: 1
TrailImage: bazooka_trail2
@@ -38,18 +35,15 @@ Bazooka:
TrailInterval: 1
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 250
Falloff: 100, 95, 70, 50, 25, 5, 0
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 300
ValidTargets: Ground
Versus:
none: 8
wall: 75
building: 40
wood: 45
light: 70
heavy: 100
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -67,17 +61,15 @@ Fremen_S:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 48
Falloff: 100, 100, 65, 30, 0
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -90,22 +82,18 @@ M_LMG:
ReloadDelay: 40
Range: 2c512
Report: MGUN2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 48
Falloff: 100, 100, 65, 30, 0
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
ValidTargets: Ground
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -120,17 +108,14 @@ M_HMG:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 48
Falloff: 100, 100, 65, 30, 0
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -143,22 +128,17 @@ Fremen_L:
Delay: 5
Range: 3c512
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 64
Falloff: 100, 100, 65, 30, 0
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250
ValidTargets: Ground
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -173,17 +153,15 @@ HMG:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Falloff: 100, 100, 65, 30, 0
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -198,17 +176,15 @@ HMGo:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Falloff: 100, 100, 65, 30, 0
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -232,9 +208,8 @@ Rocket:
ReloadDelay: 30
Range: 3c512
Report: ROCKET1.WAV
ValidTargets: Ground
Projectile: Missile
Inaccuracy: 64
Inaccuracy: 256
Image: RPG
HorizontalRateOfTurn: 0
TrailImage: bazooka_trail2
@@ -243,18 +218,14 @@ Rocket:
MaximumLaunchSpeed: 343
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 250
Falloff: 100, 95, 70, 50, 25, 5, 0
Spread: 160
Falloff: 100, 50, 25, 0
Damage: 250
ValidTargets: Ground
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -277,17 +248,15 @@ Rocket:
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 100, 85, 50, 0
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 290
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -310,14 +279,15 @@ TowerMissile:
Blockable: false
Shadow: true
HorizontalRateOfTurn: 1
RangeLimit: 50
Inaccuracy: 384
Image: MISSILE2
TrailImage: large_trail
TrailInterval: 1
MaximumLaunchSpeed: 320
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 480
ValidTargets: Ground, Air
Versus:
@@ -326,8 +296,6 @@ TowerMissile:
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
@@ -347,17 +315,15 @@ TowerMissile:
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -376,17 +342,15 @@ TowerMissile:
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -405,17 +369,15 @@ TowerMissile:
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -434,20 +396,15 @@ DevBullet:
Blockable: true
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 100, 100, 95, 60, 25, 0
Spread: 384
Falloff: 100, 50, 25, 0
Damage: 650
Versus:
none: 50
wall: 100
building: 75
wood: 60
light: 100
heavy: 100
concrete: 100
invulnerable: 0
cy: 40
harvester: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
@@ -472,8 +429,8 @@ mtank_pri:
TrailImage: large_trail
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 600
ValidTargets: Ground, Air
Versus:
@@ -482,8 +439,6 @@ mtank_pri:
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
@@ -501,6 +456,7 @@ DeviatorMissile:
InvalidTargets: Infantry, Structure
Projectile: Missile
MaximumLaunchSpeed: 281
RangeLimit: 40
Blockable: false
Shadow: yes
RateofTurn: 1
@@ -512,8 +468,8 @@ DeviatorMissile:
TrailInterval: 1
Warhead@1Dam: SpreadDamage
InvalidTargets: Infantry, Structure
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 5
Versus:
none: 20
@@ -522,7 +478,6 @@ DeviatorMissile:
wood: 20
light: 20
heavy: 20
concrete: 100
invulnerable: 0
cy: 10
harvester: 20
@@ -551,17 +506,14 @@ DeviatorMissile:
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 85, 65, 40, 25, 0
Spread: 416
Falloff: 100, 65, 35, 20, 0
Damage: 450
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -581,17 +533,13 @@ Sound:
BeamDuration: 8
UsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Falloff: 100, 100, 100, 50, 25, 0
Spread: 256
Falloff: 100, 100, 0
Damage: 500 #80 D2k but damages through all in path
Versus:
none: 100
wall: 50
building: 60
wood: 100
light: 100
heavy: 60
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -631,8 +579,8 @@ OrniBomb:
Projectile: GravityBomb
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 276
Falloff: 100, 100, 100, 95, 60, 25, 0
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 400
Versus:
none: 90
@@ -641,7 +589,6 @@ OrniBomb:
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
@@ -669,7 +616,7 @@ Demolish:
Atomic:
Warhead@1Dam: SpreadDamage
Spread: 1c0
Falloff: 200, 120, 80, 60, 40, 20, 10, 0
Falloff: 200, 100, 50, 25, 12, 0
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Versus:
none: 90
@@ -678,7 +625,6 @@ Atomic:
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
@@ -690,6 +636,7 @@ Atomic:
CrateNuke:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 500
Versus:
none: 90
@@ -698,7 +645,6 @@ CrateNuke:
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
@@ -710,8 +656,8 @@ CrateNuke:
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 276
Falloff: 100, 100, 100, 95, 60, 25, 0
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 200
Versus:
none: 90
@@ -720,7 +666,6 @@ CrateExplosion:
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -732,18 +677,18 @@ CrateExplosion:
UnitExplodeSmall:
Warhead@1Eff: CreateEffect
Explosion: building
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
Explosion: self_destruct
ImpactSound: EXPLSML1.WAV
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
Explosion: building
ImpactSound: EXPLSML2.WAV
UnitExplodeLarge:
Warhead@1Eff: CreateEffect
Explosion: large_explosion
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
ImpactSound: EXPLLG2.WAV
grenade:
ReloadDelay: 50
@@ -756,17 +701,14 @@ grenade:
Image: grenade
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 200
Falloff: 100, 100, 100, 95, 60, 0
Spread: 320
Falloff: 100, 65, 35, 20, 0
Damage: 150
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -784,17 +726,14 @@ Weathering:
GrenDeath:
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 100, 95, 60, 0
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 150
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -807,8 +746,8 @@ GrenDeath:
SardDeath:
Warhead@1Dam: SpreadDamage
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 300
Versus:
none: 15
@@ -816,8 +755,6 @@ SardDeath:
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
@@ -837,8 +774,8 @@ SpiceExplosion:
Trail: large_trail
Image: null
Warhead@1Dam: SpreadDamage
Spread: 480
Falloff: 100, 100, 100, 95, 60, 25, 0
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 75
Versus:
none: 90
@@ -847,7 +784,6 @@ SpiceExplosion:
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -858,5 +794,4 @@ SpiceExplosion:
Size: 2,2
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV

View File

@@ -9,7 +9,7 @@ Debris:
Image: shrapnel
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Falloff: 100, 60, 30, 15, 0
Damage: 150
Versus:
none: 20
@@ -43,7 +43,7 @@ Debris2:
TrailInterval: 2
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Falloff: 100, 60, 30, 15, 0
Damage: 250
Versus:
none: 90
@@ -77,7 +77,7 @@ Debris3:
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Falloff: 100, 60, 30, 15, 0
Damage: 150
Versus:
none: 90
@@ -111,7 +111,7 @@ Debris4:
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Falloff: 100, 60, 30, 15, 0
Damage: 250
Versus:
none: 90