Paul Chote
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1ca9c90565
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Add ScreenMap.ActorsAt(MouseInput) overload.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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3827a5436a
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#2191 fixed -- custom OGs canceled on win/lose
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2012-06-10 17:17:38 +12:00 |
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Chris Forbes
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55f811faf5
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remove some duplication in global order OGs
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2011-11-25 15:11:49 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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630aee7b98
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fix namespaces on stuff bob moved
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2010-05-20 19:44:38 +12:00 |
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Bob
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e9799ffdfa
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move CanPowerDown, PowerDownButton, and 3 IOGs
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2010-05-20 19:33:10 +12:00 |
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