Paul Chote
86bfe28ade
Add ScreenBounds method to IRender interface.
...
This method is expected to return Rectangles that cover
the region where Renderables returned by Render may exist.
2017-12-11 19:45:07 +01:00
RoosterDragon
62ab6ae6f1
OccupiedCells and TargetableCells must return arrays, not just enumerables.
...
This allows callers to efficiently enumerate these returned collections without the allocation and overhead imposed by the IEnumerable interface. All implementations were already returning arrays, so this only required a signature change.
2017-12-07 20:39:30 +02:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
Paul Chote
47634b25f9
Remove IFogVisibilityModifier.
2017-11-03 09:56:00 +01:00
reaperrr
8533debc44
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
reaperrr
8ec3d5ddb8
Require explicit ITickRender
2017-10-07 10:17:11 +02:00
reaperrr
0ce3c113e1
Require explicit ITargetableCells
2017-10-07 10:17:11 +02:00
reaperrr
7ca9679b34
Require explicit ITargetablePositions
2017-10-07 10:17:11 +02:00
reaperrr
9aaf800bca
Require explicit INotifyActorDisposing
2017-09-28 13:14:08 +02:00
reaperrr
5026dfe5d3
Require explicit INotifyCreated
2017-09-28 13:14:08 +02:00
reaperrr
6f790938d0
Require explicit IGameOver
2017-09-28 13:14:08 +02:00
reaperrr
2b391d5724
Require explicit ICreatePlayers
2017-09-28 13:14:08 +02:00
reaperrr
d7c2c6afc4
Require explicit INotifySelected and INotifySelection
2017-09-28 13:14:08 +02:00
reaperrr
a8e6cd2604
Require explicit IRenderOverlay
2017-09-28 13:14:08 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
761a4f29ab
Make INotifyIdle and INotifyBecomingIdle require explicit implementation
2017-09-16 15:51:37 +02:00
Paul Chote
f5e38a4e2c
Move ISeedableResource interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
1de767d9bf
Move objectives interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
3f72076e1a
Move radar signature interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
e54cf9acc3
Move linter interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
0648fc9f31
Move damage notification interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
e3212d1e64
Move the IMove interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
reaperrr
9b137afa6d
Add ITargetableCells interface
2017-07-06 01:42:55 +02:00
abcdefg30
2a3139dc39
Add a IAutoSelctionSizeInfo trait interface
2017-05-28 14:02:18 +02:00
rob-v
fb1d8d780f
Fix Service Depot Rally point path finding (+rename ignoredActor)
2017-05-06 19:49:40 +02:00
abcdefg30
ce97b3a3a2
Fix IPositionableInfo not inheriting IOccupySpaceInfo
2017-02-09 22:04:33 +01:00
abcdefg30
a385835939
Fix GiveUnitCrateAction being limited to MobileInfo
2017-02-09 22:04:32 +01:00
Paul Chote
695a572dc3
Move ActorMap to mod code.
2017-01-29 18:57:36 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
f8077dc113
Move combat modifier interfaces (damage, speed etc.) to mod code
2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9
Move IRenderInfantrySequenceModifier to mod code and require explicit...
...
implementation.
2016-10-30 20:22:16 +01:00
reaperrr
77a134da91
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
72374279f0
Move interfaces that have no ties to the engine to mod code
2016-10-20 20:31:40 +02:00
reaperrr
7235835280
Move ImpactType to Common.Warhead
2016-10-20 20:31:38 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887
Move INotifyBlockingMove to Common and require explicit implementation
2016-10-20 18:58:40 +02:00
reaperrr
16d4ee0034
Move IsMovingVertically to IMove
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- avoids an Aircraft trait look-up in #11886
- potentially useful for future additional locomotors (jumpjet), custom locomotors in external mods, possibly future updates to default ground locomotor (Mobile) with regard to behavior on slopes
2016-10-02 20:27:03 +02:00
Oliver Brakmann
b3c4ecd7c5
Merge pull request #11881 from reaperrr/always-visible-bar
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Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
Paul Chote
6354686b58
Introduce IRenderAboveShroud interface.
2016-08-22 17:45:25 +01:00
Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
...
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Paul Chote
b0c9d49d14
Fix INotifyRepair argument order.
2016-07-09 11:12:56 +01:00
Paul Chote
3e92c1944a
Add plumbing for trait-defined lobby options.
2016-06-04 10:03:06 +01:00
reaperrr
dcd057d032
Make DamageStates flags
2016-05-16 02:41:10 +02:00
Matthias Mailänder
3a3be979f3
Merge pull request #11081 from pchote/fix-left-click-orders
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Fix left click orders
2016-04-10 17:32:14 +02:00
Paul Chote
923883fad7
Fix and improve custom rule detection.
2016-04-09 13:40:44 -04:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00