Commit Graph

16 Commits

Author SHA1 Message Date
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
Zimmermann Gyula
785f883d41 Do not try to tick undefined parachute shadows. 2016-05-25 12:50:24 +02:00
reaperrr
51194059b3 Fix WithParachute shadow position on elevated terrain 2016-05-15 16:05:15 +02:00
reaperrr
c2f537a43d Move parachute shadow anim ticking from Render to Tick 2016-05-15 16:04:01 +02:00
reaperrr
a670ea4bad Remove ITraitInfo from WithParachuteInfo
ITraitInfo is already implemented by UpgradableTraitInfo, so this was redundant.
2016-05-15 16:00:51 +02:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Matthias Mailänder
0317c984cb fix parachute palette configuration 2016-01-13 22:34:40 +01:00
RoosterDragon
912a0630e2 Tweak some Render methods for efficiency. 2015-12-12 20:42:43 +00:00
RoosterDragon
082ea6ba73 Refactor animation classes.
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.

Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
reaperrr
72ec431766 Add RenderUtils
With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
abcdefg30
ef6da3d0b3 Replace the default value of ShadowPalette with "shadow". 2015-07-18 21:22:38 +02:00
Matija Hustić
72e8e08f48 Step in the direction of RA2 paratroopers. 2015-07-14 20:39:06 +01:00