Add RenderUtils

With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
This commit is contained in:
reaperrr
2015-10-04 19:18:53 +02:00
parent abed25d293
commit 72ec431766
9 changed files with 31 additions and 13 deletions

View File

@@ -402,6 +402,7 @@
<Compile Include="Traits\Render\LeavesTrails.cs" />
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
<Compile Include="Traits\Render\WithTurretedSpriteBody.cs" />
<Compile Include="Traits\Render\RenderUtils.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />

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@@ -166,7 +166,7 @@ namespace OpenRA.Mods.Common.Traits
() => PortOffset(self, port),
() => false,
() => false,
p => WithTurret.ZOffsetFromCenter(self, p, 1024));
p => RenderUtils.ZOffsetFromCenter(self, p, 1024));
muzzles.Add(muzzleFlash);
muzzleAnim.PlayThen(sequence, () => muzzles.Remove(muzzleFlash));

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@@ -0,0 +1,23 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class RenderUtils
{
public static int ZOffsetFromCenter(Actor self, WPos pos, int offset)
{
var delta = self.CenterPosition - pos;
return delta.Y + delta.Z + offset;
}
}
}

View File

@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => turreted.TurretFacing);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
rs.Add(new AnimationWithOffset(
DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, () => false, p => WithTurret.ZOffsetFromCenter(self, p, 0)));
DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, () => false, p => RenderUtils.ZOffsetFromCenter(self, p, 0)));
// Restrict turret facings to match the sprite
turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;

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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => IsTraitDisabled || !buildComplete,
() => (info.PauseOnLowPower && self.IsDisabled()) || !buildComplete,
p => WithTurret.ZOffsetFromCenter(self, p, 1));
p => RenderUtils.ZOffsetFromCenter(self, p, 1));
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}

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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
() => info.IgnoreOffset ? WVec.Zero : armClosure.MuzzleOffset(self, barrel),
() => IsTraitDisabled || !visible[barrel],
() => false,
p => WithTurret.ZOffsetFromCenter(self, p, 2)));
p => RenderUtils.ZOffsetFromCenter(self, p, 2)));
}
}
}

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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => IsTraitDisabled && !renderProlonged,
() => false,
p => WithTurret.ZOffsetFromCenter(self, p, 1));
p => RenderUtils.ZOffsetFromCenter(self, p, 1));
var rs = self.Trait<RenderSprites>();
rs.Add(anim, info.Palette);

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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => !visible || !buildComplete,
() => info.PauseOnLowPower && self.IsDisabled(),
p => WithTurret.ZOffsetFromCenter(self, p, 1));
p => RenderUtils.ZOffsetFromCenter(self, p, 1));
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
rs.Add(new AnimationWithOffset(
DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, () => false, p => ZOffsetFromCenter(self, p, 1)));
DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, () => false, p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
// Restrict turret facings to match the sprite
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
@@ -116,11 +116,5 @@ namespace OpenRA.Mods.Common.Traits
var sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
DefaultAnimation.ReplaceAnim(sequence);
}
public static int ZOffsetFromCenter(Actor self, WPos pos, int offset)
{
var delta = self.CenterPosition - pos;
return delta.Y + delta.Z + offset;
}
}
}