Commit Graph

308 Commits

Author SHA1 Message Date
Gustas
87850378c7 Make brush rendering self-contained 2024-09-16 12:00:41 +01:00
Gustas
c39d10b780 Fix AddMarkerLayerOverlay update rule 2024-09-13 19:08:08 +02:00
RoosterDragon
0649f3dc32 RCS0056 - roslynator_max_line_length = 160 2024-07-29 21:56:36 +02:00
RoosterDragon
9d5d2ab493 RCS0056 - roslynator_max_line_length = 180 2024-07-29 21:56:36 +02:00
RoosterDragon
bd809e5af7 Prevent community mods from warning on unused translations in the common assets
Currently when linting translations, we check for any unused translation keys. This works fine for the default mods, which own the entire sets of translation files. For community mods, they often import the translation files from the common mod assets, but they may only use some of the translations provided. Currently, they would get warnings about not using translations from the common files they have imported.

Since the community mods don't own those translations, getting warnings about it is annoying. To solve this issue, introduce a AllowUnusedTranslationsInExternalPackages in the mod.yaml which defaults to true. This will prevent reporting of unused translation keys from external assets. Keys that are used for external assets will still be validated, and keys from the mod assets will be both validated and unused keys will be reported.

We default the new flag to true and don't provide an update rule. This means community mods will get the new behaviour. For the default mods, we do want to check the "external" assets, since we control those assets. So the default mods have their mod.yaml updated to disable the flag and retain the existing behaviour of checking everything.
2024-07-28 22:43:14 +03:00
Matthias Mailänder
69d9bbb400 Unhardcode support power blocked cursor. 2024-05-19 14:43:59 +03:00
David Wilson
25a6b4b6b9 Editor marker tiles layer 2024-03-21 13:11:04 +02:00
David Wilson
2ced4abc24 Editor selection refactor pt1 2024-01-24 10:11:39 +02:00
RoosterDragon
b58c1ea5bc Provide names and pools when creating MiniYaml.
- Rename the filename parameter to name and make it mandatory. Review all callers and ensure a useful string is provided as input, to ensure sufficient context is included for logging and debugging. This can be a filename, url, or any arbitrary text so include whatever context seems reasonable.
- When several MiniYamls are created that have similar content, provide a shared string pool. This allows strings that are common between all the yaml to be shared, reducing long term memory usage. We also change the pool from a dictionary to a set. Originally a Dictionary had to be used so we could call TryGetValue to get a reference to the pooled string. Now that more recent versions of dotnet provide a TryGetValue on HashSet, we can use a set directly without the memory wasted by having to store both keys and values in a dictionary.
2024-01-21 12:39:10 +02:00
Gustas
dd7441e0b4 Automate update rule. 2023-12-04 10:10:28 +02:00
Paul Chote
ad833a6fbb Add support for additional cloak styles and use native alpha in RA,D2k,TS. 2023-12-04 10:10:28 +02:00
Gustas
a5e472dfe6 Add a utility command than extracts rule translations 2023-11-25 16:28:19 +01:00
Gustas
6386e96134 Move chrome extraction utility to common and reuse code 2023-11-25 16:28:19 +01:00
RoosterDragon
e6914f707a Introduce FirstOrDefault extensions method for Array.Find and List.Find.
This allows the LINQ spelling to be used, but benefits from the performance improvement of the specific methods for these classes that provide the same result.
2023-11-19 19:28:57 +02:00
RoosterDragon
330ca92045 Fix RCS1077 2023-11-19 19:28:57 +02:00
RoosterDragon
c8efc5fdd7 Fix CA1854 2023-11-16 09:29:17 +02:00
RoosterDragon
2ea2106eca Fix CA1865 2023-11-16 09:29:17 +02:00
RoosterDragon
360f24f609 Fix IDE0055
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
Paul Chote
60cbf79c9b Add to ReplacePaletteModifiers upgrade rule. 2023-11-15 20:52:03 +02:00
RoosterDragon
b97d1a4c6c Fix IDE0090 2023-11-15 19:13:17 +02:00
Gustas
39755a2fce Bump update rules to release-20231010 2023-11-15 07:38:51 +02:00
RoosterDragon
724511e244 Fix RCS1225 2023-10-30 23:31:33 +02:00
RoosterDragon
fcfee31972 Fix RCS1134 2023-10-30 23:31:33 +02:00
RoosterDragon
ce39e97b86 Fix RCS1080 2023-10-30 23:31:33 +02:00
Paul Chote
37ce5e447f Replace custom factpdox sprite with dynamically rendered vortex. 2023-10-27 10:37:28 +03:00
Paul Chote
cb55039ec9 Replace GlobalLightingPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Paul Chote
a51a9700cf Replace FlashPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Paul Chote
59d40c8b4e Replace ChronoshiftPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Paul Chote
fe6de396f2 Replace MenuPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Gustas
d427072cc9 Extract StoresResources from Harvester 2023-09-23 19:06:07 +02:00
RoosterDragon
b7e0ed9b87 Improve lookups of nodes by key in MiniYaml.
When handling the Nodes collection in MiniYaml, individual nodes are located via one of two methods:

// Lookup a single key with linear search.
var node = yaml.Nodes.FirstOrDefault(n => n.Key == "SomeKey");

// Convert to dictionary, expecting many key lookups.
var dict = nodes.ToDictionary();

// Lookup a single key in the dictionary.
var node = dict["SomeKey"];

To simplify lookup of individual keys via linear search, provide helper methods NodeWithKeyOrDefault and NodeWithKey. These helpers do the equivalent of Single{OrDefault} searches. Whilst this requires checking the whole list, it provides a useful correctness check. Two duplicated keys in TS yaml are fixed as a result. We can also optimize the helpers to not use LINQ, avoiding allocation of the delegate to search for a key.

Adjust existing code to use either lnear searches or dictionary lookups based on whether it will be resolving many keys. Resolving few keys can be done with linear searches to avoid building a dictionary. Resolving many keys should be done with a dictionary to avoid quaradtic runtime from repeated linear searches.
2023-09-23 14:31:04 +02:00
Gustas
29eaab59be Add backup ExplicitSequenceFilenames to update rules 2023-09-18 11:05:19 +03:00
Gustas
5cc59ae3ac Move ValidRelations from Capturable to Captures
To better match weapon definitions
2023-09-09 13:24:33 +02:00
RoosterDragon
3275875ae5 Fix CA1851 2023-08-20 20:41:27 +02:00
Gustas
d0974cfdd2 Abstract docking logic from Harvester and Refinery 2023-08-08 14:48:59 +02:00
RoosterDragon
285443f10f Fix CA1310, CA1311 2023-08-07 21:38:09 +02:00
RoosterDragon
d83e579dfe Fix CA1305 2023-08-07 21:38:09 +02:00
RoosterDragon
486a07602b Fix CA1304 2023-08-07 21:38:09 +02:00
RoosterDragon
949ba589c0 MiniYaml becomes an immutable data structure.
This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time.

The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
2023-08-07 21:57:10 +03:00
Gustas
462a3ef3c0 Make yaml node resolving optional 2023-07-30 20:39:21 +02:00
Gustas
42baa0c42f Rename update rule folder to 20230225 2023-07-26 20:00:54 +02:00
Gustas
305ba1c567 Add missing rule to UpdatePath 2023-07-26 20:00:54 +02:00
Gustas
9d8f0634b1 Revert color validator 2023-07-26 20:00:54 +02:00
Gustas
4cd4e1f8ea Move PlayerExperience from Infiltrates to InfiltrateFor 2023-07-25 21:15:14 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
Gustas
c82be175e1 Add RemoveNegativeSequenceLength update rule 2023-06-02 11:59:22 +02:00
abcdefg30
95f18d4bc3 Fix the ExplicitSequenceFilenames updating sequences twice 2023-05-30 16:31:49 +03:00
abcdefg30
8c9cc93185 Fix the ExplicitSequenceFilenames rule breaking when updating single maps 2023-05-30 16:31:49 +03:00
Gustas
44f1af7059 Move TileScale to MapGrid 2023-05-02 16:37:30 +03:00
Gustas
7ef1dccdcf Add ContrailEndWidth 2023-04-21 17:58:42 +02:00