Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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61ebe0d0a0
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Per-structure queues for cnc
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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ee546750b2
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Remove some duplication
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
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Chris Forbes
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7b7b9d3319
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make WeaponInfo suck a bit less
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2010-08-26 22:12:08 +12:00 |
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Chris Forbes
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ce0e671ac5
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fix obvious failures.
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2010-08-26 19:53:21 +12:00 |
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Bob
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739c38d3d8
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more. doesn't run. may not compile
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2010-08-26 19:33:56 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Bob
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c0d0636e08
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store traits differently (index on trait class rather than actor)
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2010-08-26 19:32:59 +12:00 |
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Chris Forbes
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f4da83e920
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start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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2010-08-25 21:53:54 +12:00 |
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Paul Chote
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dbd076543b
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Low level loadscreen displays earlier
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2010-08-25 21:17:05 +12:00 |
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Paul Chote
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f635835b1c
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Refactor common fmv playing code
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2010-08-25 20:15:49 +12:00 |
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alzeih
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70a92b80cf
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Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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f38e4d27be
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Disable lane bias on gunboat and lst
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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142be86934
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Import infantry subcell and actor stance
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2010-08-25 20:15:47 +12:00 |
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Paul Chote
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b6b4df703a
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Shift loadscreen into mods
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2010-08-25 20:15:46 +12:00 |
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Paul Chote
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b17e6900ec
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Awesome loadscreen for ra; crashfixes
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2010-08-25 20:15:45 +12:00 |
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Paul Chote
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08a60ca336
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Initial loadscreen impl; draws a black screen.
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2010-08-25 20:15:45 +12:00 |
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Paul Chote
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d8c053253d
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wtf?
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2010-08-25 20:15:44 +12:00 |
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Paul Chote
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e4271b35dc
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shader params can stay inside Renderer
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2010-08-25 20:15:44 +12:00 |
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Paul Chote
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95c34c30ba
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Don't die after render if the world doesn't exist
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2010-08-25 20:15:44 +12:00 |
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Paul Chote
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8e42dd95fc
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RGBASpriteRender doesn't care about palettes
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2010-08-25 20:15:44 +12:00 |
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Chris Forbes
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f2dd0de1ea
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working game with bots; stop bots from trying to order husks around
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2010-08-25 20:05:02 +12:00 |
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Chris Forbes
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c3228cecd0
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helps to get the command syntax right
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2010-08-25 19:35:14 +12:00 |
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Chris Forbes
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47eacc5b80
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make bot slot usage actually work
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2010-08-25 19:34:20 +12:00 |
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Chris Forbes
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0f9221dc5a
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mostly sensible init for real players and bots
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2010-08-25 19:23:25 +12:00 |
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Chris Forbes
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cfc937e8eb
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add PlayerReference.DefaultStartingUnits flag (set for autogenerated playerrefs; don't set this if you have custom stuff.
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2010-08-25 18:28:36 +12:00 |
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alzeih
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3c7015567e
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Open/Closed toggle includes Bot now
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2010-08-25 00:13:41 +12:00 |
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alzeih
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a00f0b18a0
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smite some compile errors
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2010-08-24 23:44:22 +12:00 |
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mgatland
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731c64c1a7
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add a bot player, make ai apply to the bot not the local player
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2010-08-24 22:56:31 +12:00 |
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Chris Forbes
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e74c3eeb2e
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hook in an ai stub. all it does for now is deploy the mcv.
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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05bf6d83f2
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clean up one silly use of world.players
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2010-08-24 20:02:20 +12:00 |
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Chris Forbes
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e4b65256de
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remove a bit of duplication from UnitOrders
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2010-08-24 20:02:19 +12:00 |
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Chris Forbes
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d744cfe21b
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change exploit order check to cope with PlayerId not matching ClientId, because it doesnt.
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2010-08-24 20:02:19 +12:00 |
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Chris Forbes
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6ae7da77ae
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fix wtf in PlayerResources
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2010-08-24 20:02:18 +12:00 |
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Chris Forbes
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997501bb12
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ui for opening and closing slots
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2010-08-24 20:02:17 +12:00 |
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Chris Forbes
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d4f43a399e
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add slot open/close server commands with boot on close
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2010-08-24 20:02:16 +12:00 |
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Chris Forbes
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f6ec2163de
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fix some dumb issues
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2010-08-24 20:02:16 +12:00 |
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Chris Forbes
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3428b3c4c2
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add slot command
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2010-08-24 20:02:15 +12:00 |
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Chris Forbes
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8ec16fdbbe
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fail fail fail
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2010-08-24 20:02:15 +12:00 |
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Chris Forbes
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39f699916c
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start hacking up lobby to work with slots (cnc only)
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2010-08-24 20:02:14 +12:00 |
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Chris Forbes
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4a337185f5
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if there are no Playable playerrefs in the map, make as many as there are spawnpoints (hack)
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2010-08-24 20:02:14 +12:00 |
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Chris Forbes
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298f5ec24f
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some notes
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2010-08-24 20:02:13 +12:00 |
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Chris Forbes
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16402f26fe
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start breaking things
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2010-08-24 20:02:13 +12:00 |
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Paul Chote
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c3b3947b9d
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Rename some settings
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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1143f496db
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Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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46d0ce89e9
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Fix silly naming conventions
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2010-08-24 19:53:05 +12:00 |
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Chris Forbes
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d8c5f1aed3
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extract serialize code from Server; deserialize code from Game; add Slot collection.
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2010-08-23 19:08:09 +12:00 |
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