Commit Graph

20 Commits

Author SHA1 Message Date
Paul Chote
88dfbe657c Route "Can i build X" queries via the appropriate ProductionQueue 2010-08-27 01:18:09 +12:00
Paul Chote
226fd167e7 Category dies in a fire 2010-08-27 00:32:00 +12:00
Paul Chote
267d89a459 Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building. 2010-08-26 23:11:53 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
8f6fe8344b split PrimaryBuilding from Production 2010-08-09 17:20:34 +12:00
alzeih
578d42614b Convert all CreateActor calls to use TypeDictionary 2010-08-02 01:51:13 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
7a738ed6af move CYard trait and UndeployMCV activity into mod 2010-07-08 15:34:21 +12:00
Chris Forbes
bcf7328d77 a bit of cleanup 2010-06-12 21:48:52 +12:00
Chris Forbes
1d0848466f moved most render bits to ra 2010-05-20 19:09:48 +12:00
Chris Forbes
2ef13f374b fix bug in placebuilding sounds (was using Player actor location) 2010-05-13 08:44:47 +12:00
Chris Forbes
65c42ce9d7 more positional sound 2010-05-13 08:44:47 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
8cf2b75f94 fix linebuild bugs (2/2) 2010-04-05 07:56:28 +12:00
Bob
3caa0a3431 fix linebuild 2010-04-05 07:56:27 +12:00
Bob
93bdba6ca4 I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s 2010-04-02 22:16:05 +12:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00