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8c46b421dea6162f8d052d2d535a6eab8a8f5a12
Commit Graph

63 Commits

Author SHA1 Message Date
Scott_NZ
bf0cee9057 Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost. 2012-08-16 21:46:52 +12:00
Scott_NZ
ffd2588f50 Improved the soviet base 2012-08-16 21:46:49 +12:00
Scott_NZ
81e2c1d2d7 Implement basic reinforcements for allies2 2012-08-16 21:46:46 +12:00
Scott_NZ
fdd356c2e7 Improve allied base, stop tanya autotargeting 2012-08-16 21:46:43 +12:00
Scott_NZ
1e64a63fa4 Have the starting camera viewport position be determined by the local player 2012-08-16 21:46:42 +12:00
Scott_NZ
05f079758a Begin building basic Allies 02 framework 2012-08-16 21:46:41 +12:00
Scott_NZ
b220bbeda2 Wire up SAM 4 2012-08-16 21:46:40 +12:00
Scott_NZ
0a358a8846 Soviet base: construction yard, sam site, silos 2012-08-16 21:46:39 +12:00
Scott_NZ
ed43c1b482 Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost 2012-08-16 21:46:39 +12:00
Scott_NZ
1721d7e025 Add Kennel to allies 02 2012-08-16 21:46:35 +12:00
Scott_NZ
881484d06a Some allies 02 map work - add sub pen and rework the Soviet base a bit 2012-08-16 21:46:34 +12:00
Scott_NZ
486d340028 Bridges 2012-08-16 21:46:32 +12:00
Scott_NZ
e2bbd22144 Add allies-02 map yaml/bin 2012-08-16 21:46:31 +12:00
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