Paul Chote
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147acbf096
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Improve behaviour of move orders wrt shroud/fog
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2010-09-12 18:48:46 +12:00 |
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Paul Chote
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2b6328f0ee
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Begin imposing sanity on order ordering
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2010-09-12 18:10:34 +12:00 |
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Paul Chote
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f9445cb282
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Pathfinder uses a MobileInfo instead of a specific actor
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2010-09-09 23:25:58 +12:00 |
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Paul Chote
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706adb6d0b
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Remove cruft
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2010-09-09 23:10:14 +12:00 |
|
Bob
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9e53774299
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fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
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2010-09-09 15:26:12 +12:00 |
|
Bob
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f70a6aafb1
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fix actor leak bug
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2010-09-09 13:40:24 +12:00 |
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Chris Forbes
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95d29c6910
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fix toplevel exception handler in ralint; update cnc to use new armortypes
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2010-09-08 22:11:19 +12:00 |
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alzeih
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c88ea2bd7c
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Fix #51
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2010-09-08 21:30:32 +12:00 |
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Paul Chote
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ff0c66e38c
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Idle animations for infantry. Enabled for cnc e3.
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2010-09-07 23:30:49 +12:00 |
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Chris Forbes
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be46f44bc9
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polish multiple rows of pips (RA proc)
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2010-09-07 19:09:18 +12:00 |
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Paul Chote
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6632feb696
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Less perf, but avoids reinventing the wheel and searches a wider area
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2010-09-07 15:58:04 +12:00 |
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Paolo Chiodi
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7b2622e67b
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if ordered to move to unreachable cell, find a new nearby target location
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2010-09-07 15:32:28 +12:00 |
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Paolo Chiodi
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2945838eef
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some more locking into map borders
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2010-09-06 20:12:47 +12:00 |
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Chris Forbes
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5a75625eef
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don't thrash the GC quite so hard in SpatialBins
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2010-09-06 18:46:47 +12:00 |
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Chris Forbes
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01fa0b357e
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fix crash in prev on destroying a building (oops)
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2010-09-06 18:16:32 +12:00 |
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Chris Forbes
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c5f0dad84e
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fix smudgelayer deepening; make biblayer work the same way (not optimal, but better)
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2010-09-06 18:11:58 +12:00 |
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Chris Forbes
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7f7f4e81a5
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add Give Exploration devmode option
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2010-09-06 17:56:12 +12:00 |
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Paul Chote
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06e8b530ea
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Use a dictionary for smudges
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2010-09-06 14:40:22 +12:00 |
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Paolo Chiodi
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2c388308c7
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avoid calling Viewport.Scroll on every ScreenShaker.Tick
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2010-09-04 10:45:09 +02:00 |
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Paolo Chiodi
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1c8f744719
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allow camera shaking to exit map borders
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2010-09-04 10:45:09 +02:00 |
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Paul Chote
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07e60286f2
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whoops
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2010-09-03 21:47:25 +12:00 |
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Paul Chote
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4e0ace6ec5
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Tidy production exits, cnc only
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2010-09-03 21:47:24 +12:00 |
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Paul Chote
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dca5f8d27b
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Tidy up Mobile yaml / loading
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2010-09-03 21:47:24 +12:00 |
|
Paul Chote
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9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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b2f535d2e0
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Fix ProductionQueue-on-player init
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2010-08-28 00:56:15 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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61ebe0d0a0
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Per-structure queues for cnc
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
|
Bob
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739c38d3d8
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more. doesn't run. may not compile
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2010-08-26 19:33:56 +12:00 |
|
Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Chris Forbes
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f4da83e920
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start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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2010-08-25 21:53:54 +12:00 |
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alzeih
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70a92b80cf
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Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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f38e4d27be
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Disable lane bias on gunboat and lst
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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142be86934
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Import infantry subcell and actor stance
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2010-08-25 20:15:47 +12:00 |
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Chris Forbes
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f2dd0de1ea
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working game with bots; stop bots from trying to order husks around
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2010-08-25 20:05:02 +12:00 |
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Chris Forbes
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0f9221dc5a
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mostly sensible init for real players and bots
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2010-08-25 19:23:25 +12:00 |
|
Chris Forbes
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6ae7da77ae
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fix wtf in PlayerResources
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2010-08-24 20:02:18 +12:00 |
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Chris Forbes
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39f699916c
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start hacking up lobby to work with slots (cnc only)
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2010-08-24 20:02:14 +12:00 |
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Paul Chote
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c3b3947b9d
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Rename some settings
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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1143f496db
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Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
|
2010-08-24 19:53:05 +12:00 |
|
Bob
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7247bd1078
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changed UIM to use less memory
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2010-08-21 15:10:54 +12:00 |
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Chris Forbes
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ac31767aef
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some random housekeeping (ScreenShaker)
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2010-08-21 15:10:53 +12:00 |
|
Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Chris Forbes
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53df4c4bfb
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remove batch fail
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2010-08-19 18:10:38 +12:00 |
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Paul Chote
|
21b0b12948
|
Fix MP gamestart
|
2010-08-18 22:21:08 +12:00 |
|
Paul Chote
|
56b0da0b13
|
Singleplayer campaign support: player/world init
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2010-08-17 22:59:41 +12:00 |
|
Paul Chote
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9ba50a9c5e
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Set turret facings correctly
|
2010-08-15 18:03:13 +12:00 |
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