Commit Graph

5380 Commits

Author SHA1 Message Date
Paul Chote
8e5f307ba8 Remove some duplication 2011-01-27 20:50:02 +13:00
Paul Chote
724a72c98e Show the mod switcher during the initial install screen. 2011-01-27 20:50:02 +13:00
Paul Chote
a3f26cec46 Fix sound after mod switching. 2011-01-27 20:50:02 +13:00
Paul Chote
aa319ee403 Begin refactoring utility process launching. 2011-01-27 20:50:02 +13:00
Paul Chote
388e5df377 Show mod version in the main menu. 2011-01-27 20:50:02 +13:00
Paul Chote
d39adf67b2 Indeterminate progress bar 2011-01-27 20:50:02 +13:00
Paul Chote
3609de8ca5 Fix compile warnings 2011-01-27 20:50:02 +13:00
Paul Chote
be9d8d96ce Fix the utility app 2011-01-27 20:50:02 +13:00
Paul Chote
2c0a928b48 Fix terrain being drawn using the cursor palette. 2011-01-27 20:50:02 +13:00
Paul Chote
11aab8705e Display the selector in all menus. Fix information leakage from previous mod. 2011-01-27 20:50:01 +13:00
Paul Chote
37fc836b46 Ingame mod selector ui. 2011-01-27 20:50:01 +13:00
Paul Chote
f44903b50f Support ingame mod switching. 2011-01-27 20:50:01 +13:00
Paul Chote
d32e2be941 Extract zips using background thread. 2011-01-27 20:50:01 +13:00
Paul Chote
84cc94bcb6 Implement install from cd for ra (the cnc installshield decompressor is bugged, so not implementing it yet). 2011-01-27 20:50:01 +13:00
Paul Chote
9227e09f18 Refactoring. Add a missing file. 2011-01-27 20:50:01 +13:00
Paul Chote
b7357b1711 Fix crash when canceling download, fix a runtime warning in osx. 2011-01-27 20:50:01 +13:00
Paul Chote
792c82c2d4 Automatically extract packages. Fix ra. 2011-01-27 20:50:01 +13:00
Paul Chote
5ce5d48b04 Extracting packages 2011-01-27 20:50:01 +13:00
Paul Chote
775ccc112b Progress bars. 2011-01-27 20:50:01 +13:00
Paul Chote
421058866d Better install menu and package downloading. 2011-01-27 20:50:01 +13:00
Paul Chote
7dad013b31 Fix cnc. 2011-01-27 20:50:01 +13:00
Paul Chote
42a5b0a993 Fix the hyperspeed shellmap by setting the initial tick time *after* we're done loading. 2011-01-27 20:50:00 +13:00
Paul Chote
ea9003d6fc Port cursors to yaml. 2011-01-27 20:50:00 +13:00
Paul Chote
827a19adef Fix the cursor during init. 2011-01-27 20:50:00 +13:00
Paul Chote
6a90f00298 Start tidying things up 2011-01-27 20:50:00 +13:00
Paul Chote
abcc43222a Add missing files. 2011-01-27 20:50:00 +13:00
Paul Chote
908a927929 Add "Install from web" "Install from CD" and "Quit" buttons to the install menu. "From CD" prompts a system file picker (osx only). 2011-01-27 20:50:00 +13:00
Paul Chote
6c14b78b7c Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack). 2011-01-27 20:50:00 +13:00
Paul Chote
6776d6f906 Load the main menu without loading mixes or creating a shellmap world. A giant hack. 2011-01-27 20:50:00 +13:00
Paul Chote
8d2a78abc6 Expose a native filepicker dialog. 2011-01-27 20:50:00 +13:00
Paul Chote
108b90f192 Allow the ra/cnc package dir to be overridden at launch-time. 2011-01-27 20:50:00 +13:00
Paul Chote
3c1f5e18f9 Use Pseudofullscreen under all platforms by default. 2011-01-27 20:50:00 +13:00
Paul Chote
cae65ddd05 Gut the osx launcher of everything except for the necessary platform shims (Ensure mono is installed, set DYLD_LIBRARY_PATH, Hide dock/menubar if running in fullscreen).
TODO: Parse the yaml to disable menubar only if running fullscreen, register openra:// urls.
2011-01-27 20:50:00 +13:00
Chris Forbes
8cda9d6d8b restore previous sequence after IdleAnimation; apply randomness to idle animation wait 2011-01-27 18:36:36 +13:00
Paul Chote
0bd466a9e9 Use a lookup table for fvecs. 2011-01-27 12:05:13 +13:00
Paul Chote
9db41f5638 Remove fp from facing calculation. 2011-01-27 12:01:02 +13:00
Chris Forbes
ad0e0a18bd fix format80 encoder to actually work 2011-01-26 21:47:54 +13:00
Chris Forbes
6f807c4501 fix bogus writing of EOF header 2011-01-26 21:47:53 +13:00
Chris Forbes
1b3f769f34 shp writer 2011-01-26 21:47:53 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
f032322948 remove System.Xml using from SequenceProvider 2011-01-26 21:07:54 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Chris Forbes
0f84ac5215 RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview() 2011-01-26 21:06:05 +13:00
Chris Forbes
e6c6e8aa96 remove a bit of dumb duplication 2011-01-26 21:06:05 +13:00
Chris Forbes
180d58c35a only bother hashing traits that have ISync 2011-01-26 21:00:31 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Chris Forbes
b7ea695f0c better error when no sequences defined at all 2011-01-26 20:55:23 +13:00
Paul Chote
272ba08c21 Likewise for PlayerResources 2011-01-25 18:26:15 +13:00
Paul Chote
58f1589f95 Add debug traits to Aircraft so we can see what is desyncing. 2011-01-25 18:19:36 +13:00
Paul Chote
b9e32e5c06 Load maps from <support dir>/maps/<mod>/ too. 2011-01-21 17:38:28 +13:00