Forcecore
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8027bed6b2
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Separated ship squad from ground unit squad
Just like aircrafts are independent from ground squads.
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2017-09-13 23:31:26 +02:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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3b480ea4bb
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Create singletons for AttackOrFleeFuzzy rulesets.
This avoids the cost of recreating the engines and rules for every AI and AI squad.
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2016-02-10 20:17:27 +00:00 |
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atlimit8
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8162fa27ab
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Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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pevers
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6ed0273656
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Actors will lose targets and AI won't follow indefinitely
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2015-06-28 19:11:53 +02:00 |
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penev92
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6c6a4322ed
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Move the AI namespace to Mods.Common
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2015-02-09 16:57:29 +02:00 |
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