atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Paul Chote
f03841c4e4
Hide selection decorations when spectators zoom too far out.
2020-05-02 14:30:04 -05:00
Matthias Mailänder
0103c38c13
Don't change the animation when it's not your turn.
2020-05-02 20:07:09 +01:00
abcdefg30
10dc248f07
Remove unused usings from BaseBuilderBotModule
2020-05-02 14:05:44 -05:00
Matthias Mailänder
38cdc93010
Default the optional effect sequence to null
2020-05-01 19:43:36 +03:00
Matthias Mailänder
42256bc262
Add an out of bounds check.
2020-05-01 19:41:06 +03:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
Matthias Mailänder
52d0490f95
Supersede INotifyNuke
2020-04-30 01:37:05 -05:00
Matthias Mailänder
b3b0aa75ae
Add new interfaces for support powers.
2020-04-30 01:37:05 -05:00
Paul Chote
e42d177920
Include selection decorations when calculating ScreenMap bounds.
2020-04-30 00:09:57 +02:00
dnqbob
86394eb56c
"FindEnemy" functions ignore hidden actors
...
(helped by reaperrr and abcdefg30)
2020-04-28 15:35:02 +02:00
dnqbob
2d7790f5e4
StateBase.cs modified:
...
1. Optimize & move "ammo" related function from "AirStates.cs" to StateBase.cs
2. Optimize & move "IsRearm" function from "AirStates.cs" to StateBase.cs, name changed to "IsRearming"
(optimized by reaperrr)
2020-04-28 15:35:02 +02:00
Matthias Mailänder
a1c9b27057
Add InfiltrateForSupportPowerReset
2020-04-27 16:06:32 +02:00
Matthias Mailänder
86a7a0bd6c
Move Render*Circle traits to their base traits.
2020-04-26 10:30:50 +02:00
Matthias Mailänder
a4b427bfac
Clarify AttackPanicChance and add PanicChance.
2020-04-24 18:38:54 +02:00
reaperrr
c10487d635
Move ClassicFacingFudge support to Mods.Cnc
...
This moves the TD/RA-specific re-mapping of sprite facings
and coordinates to Mods.Cnc.
2020-04-24 18:22:35 +02:00
abcdefg30
e57462e7ca
Make attack moving and guarding use a grouped order
2020-04-21 01:35:40 -05:00
Matthias Mailänder
fc84cd9204
Add an is in world check to fix a crash.
2020-04-21 01:15:43 -05:00
Matthias Mailänder
dd062adec2
Add descriptions as those are not obvious in this context.
2020-04-18 13:56:26 -05:00
Matthias Mailänder
d187575a2c
Make support power icons configurable and testable.
2020-04-18 13:56:26 -05:00
Mustafa Alperen Seki
cc35512472
Add a trait to reveal the whole map when conditions are met.
2020-04-18 10:49:25 -05:00
Mustafa Alperen Seki
5b34af0f12
Change all instances of ToLower() to ToLowerInvariant()
2020-04-17 17:01:42 -05:00
Adam Mitchell
0a9eb1ff83
Fix units stuck on transit-only when resupplying
2020-04-17 11:13:46 +02:00
Matthias Mailänder
331b854e4e
Add a lint check for production bar types.
2020-04-10 21:00:26 +02:00
Matthias Mailänder
274bc9cbba
Add missing sequence reference.
2020-04-10 20:56:54 +02:00
Matthias Mailänder
827f8d95b4
Remove unused using.
2020-04-10 20:56:54 +02:00
Matthias Mailänder
2946dd35d5
Spaces to tabs.
2020-04-10 20:14:39 +02:00
Mustafa Alperen Seki
101843fbb7
Make EngineerRepairable conditional.
2020-04-03 04:09:43 -05:00
Zimmermann Gyula
9e534f3804
Add damagetypes to repairing.
2020-03-31 01:10:51 -05:00
Paul Chote
d62fb901e2
Fix actors with no footprint leaving stale data when deleted.
2020-03-29 21:10:45 +02:00
abcdefg30
0c8fcedfdf
Start with randomized wind strength
2020-03-28 19:46:47 +01:00
Paul Chote
99009c37ce
Fix and simplify WeatherOverlay:
...
- Fix rendering issues
- Track particles in world pixels instead of screen pixels
- Removed un/underused fade in/out support
- Update wind once per tick instead of once per particle
- Make Particle struct readonly
2020-03-28 19:46:47 +01:00
dnqbob
09014ab6d5
transformation can pass exp to new actor
2020-03-26 02:04:44 -05:00
Zimmermann Gyula
7b7c1da18d
Add a shared parallel production queue.
2020-03-24 13:35:15 -05:00
Paul Chote
2c4e6c4188
Remove special-case rollover rendering.
2020-03-24 00:07:10 -05:00
Paul Chote
9f3254dbd1
Implement isometric selection boxes for TS structures.
2020-03-24 00:07:10 -05:00
Paul Chote
88cdad4189
Add support for polygon selection shapes.
2020-03-24 00:07:10 -05:00
Paul Chote
ac200f6173
Rework decoration renderable traits:
...
- Removed implicit pip definitions and IPips interface.
New decoration traits have been added to render them.
Pip types are no longer hardcoded in OpenRA.Game.
- Decoration rendering is now managed by SelectionDecorations(Base),
which allows us to remove assumptions about the selection box
geometry from the decoration traits.
- RenderNameTag has been replaced by WithNameTagDecoration, which is
an otherwise normal decoration trait.
- Unify the configuration and reduce duplication between traits.
- Removed hardcoded references to specific selection box renderables.
- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
Paul Chote
73a78eadb1
Move Interactable and Selectable to Mods.Common.
2020-03-24 00:07:10 -05:00
Matthias Mailänder
c5139fb6c2
Remove the hard-coded ban of placing buildings on resources.
2020-03-23 23:48:33 -05:00
Paul Chote
1ff037a257
Remove invalid caching from GCOT.
2020-03-20 17:43:24 +01:00
Matthias Mailänder
834bbf467e
Make GlobalLightingPaletteEffect public
2020-03-16 11:10:30 +01:00
Paul Chote
c523ca8efe
Fix FreeSubCell ignoring preferred subcell requests.
2020-03-11 15:40:12 +01:00
Paul Chote
9acea56108
Fix pathing across transit-only cells.
2020-03-11 15:40:12 +01:00
Paul Chote
44a7422375
Fix variable naming in Locomotor.
2020-03-11 15:40:12 +01:00
abcdefg30
0d0e7eb179
Fix aircraft not taking off properly
2020-03-08 17:20:39 +01:00
abcdefg30
ea6c840343
Fix the panic chance calculation in ScaredyCat
2020-03-08 16:33:23 +01:00
Matthias Mailänder
9050a2447b
Add remappable support to production icons.
2020-03-04 22:02:30 +01:00
abcdefg30
df4c363e9c
Notify blockers upon paradropping
2020-03-03 20:51:39 +00:00
abcdefg30
a909a3e692
Ignore self and actors not at ground level in Parachutable.OnLanded
2020-03-03 20:51:39 +00:00