Commit Graph

78 Commits

Author SHA1 Message Date
ScottNZ
c526f572e7 Set up tank drop for Russia, parabombs for Ukraine and spy plane/paradrop for Soviet 2014-12-19 18:08:47 +13:00
MicroGraphics
91d79d4f42 Added "Capture-the" Flag 2014-11-22 16:23:48 +01:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Paul Chote
3de9bc4f14 Fix smoke animation offset in TD and RA. 2014-10-18 13:29:24 +13:00
Matthias Mailänder
57463f249c let supply trucks spawn money crates upon destruction 2014-08-03 16:30:41 +02:00
Paul Chote
ab26d4b0ad Overhaul ParatroopersPower:
- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00
Paul Chote
38a08c0967 Add a spy plane beacon, and quantise facings. 2014-07-07 17:40:51 +12:00
Paul Chote
6f7816b653 Add beacon to parabombs, and quantise facings. 2014-07-07 17:40:44 +12:00
Matthias Mailänder
69209cd340 split WithActiveAnimation from SeedsResource
closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
4a7687d7e4 add a customizable parachute shadow
closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
2907273ef2 new trait Parachtuable that decides on the fate upon landing 2014-07-05 09:13:51 +02:00
Paul Chote
e1501d5b7c Add clock overlay to support power beacons. 2014-05-31 18:41:02 +12:00
ScottNZ
b9fdf6b66a Add atom bomb beacon poster to ra 2014-03-24 20:08:54 +13:00
Matthias Mailänder
90c8072591 render smoke above units 2014-03-14 18:52:47 +01:00
Matthias Mailänder
716fce4462 fixed ZOffset for burning husks
closes #4762
2014-03-14 18:52:45 +01:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Paul Chote
c1b894959e Fix RA crate artwork. 2013-12-19 09:22:10 +13:00
Paul Chote
e9e2e353f7 Change crate graphics for christmas. Closes #4296. 2013-12-15 18:16:15 +13:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
d373cca9b1 avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00
Matthias Mailänder
ebd8adae5e sonar pulse and para bombs icon to sequence transition
fixes #3720
2013-08-22 21:40:37 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Paul Chote
810a52af36 Remove BelowUnits from RA bibbed structures and crates. 2013-08-11 00:25:53 +12:00
reaperrr
69275d9e2a Renaming RA animations.yaml sequences file to misc.yaml for consistency. 2013-08-09 19:53:23 +02:00