ScottNZ
|
c526f572e7
|
Set up tank drop for Russia, parabombs for Ukraine and spy plane/paradrop for Soviet
|
2014-12-19 18:08:47 +13:00 |
|
MicroGraphics
|
91d79d4f42
|
Added "Capture-the" Flag
|
2014-11-22 16:23:48 +01:00 |
|
Matthias Mailänder
|
a3baee9d68
|
remove BelowUnits
closes #3670
|
2014-10-29 21:38:30 +01:00 |
|
Paul Chote
|
3de9bc4f14
|
Fix smoke animation offset in TD and RA.
|
2014-10-18 13:29:24 +13:00 |
|
Matthias Mailänder
|
57463f249c
|
let supply trucks spawn money crates upon destruction
|
2014-08-03 16:30:41 +02:00 |
|
Paul Chote
|
ab26d4b0ad
|
Overhaul ParatroopersPower:
- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
|
2014-07-08 00:30:38 +12:00 |
|
Paul Chote
|
38a08c0967
|
Add a spy plane beacon, and quantise facings.
|
2014-07-07 17:40:51 +12:00 |
|
Paul Chote
|
6f7816b653
|
Add beacon to parabombs, and quantise facings.
|
2014-07-07 17:40:44 +12:00 |
|
Matthias Mailänder
|
69209cd340
|
split WithActiveAnimation from SeedsResource
closes #5300
|
2014-07-06 14:58:29 +02:00 |
|
Matthias Mailänder
|
4a7687d7e4
|
add a customizable parachute shadow
closes #3335
|
2014-07-05 09:13:52 +02:00 |
|
Matthias Mailänder
|
2907273ef2
|
new trait Parachtuable that decides on the fate upon landing
|
2014-07-05 09:13:51 +02:00 |
|
Paul Chote
|
e1501d5b7c
|
Add clock overlay to support power beacons.
|
2014-05-31 18:41:02 +12:00 |
|
ScottNZ
|
b9fdf6b66a
|
Add atom bomb beacon poster to ra
|
2014-03-24 20:08:54 +13:00 |
|
Matthias Mailänder
|
90c8072591
|
render smoke above units
|
2014-03-14 18:52:47 +01:00 |
|
Matthias Mailänder
|
716fce4462
|
fixed ZOffset for burning husks
closes #4762
|
2014-03-14 18:52:45 +01:00 |
|
ScottNZ
|
2a8efde8e6
|
Add map beacons and radar pings
|
2014-02-22 00:07:53 +13:00 |
|
Paul Chote
|
c1b894959e
|
Fix RA crate artwork.
|
2013-12-19 09:22:10 +13:00 |
|
Paul Chote
|
e9e2e353f7
|
Change crate graphics for christmas. Closes #4296.
|
2013-12-15 18:16:15 +13:00 |
|
Paul Chote
|
8c7f77d2c7
|
Convert SmudgeLayer to sequences.
|
2013-12-11 22:53:33 +13:00 |
|
Paul Chote
|
4d70996012
|
New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
|
2013-12-11 20:51:49 +13:00 |
|
Paul Chote
|
410cd1c7b1
|
Reorganise ResourceLayer implementation.
|
2013-12-06 22:24:07 +13:00 |
|
Matthias Mailänder
|
b1c3ac20bf
|
brought back the MoveFlash
closes #2592
|
2013-11-02 18:03:49 +01:00 |
|
Matthias Mailänder
|
d373cca9b1
|
avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
|
2013-09-01 17:13:46 +02:00 |
|
Matthias Mailänder
|
ebd8adae5e
|
sonar pulse and para bombs icon to sequence transition
fixes #3720
|
2013-08-22 21:40:37 +02:00 |
|
Matthias Mailänder
|
efb55d4cb9
|
read support power icons from sequences
so that d2k can grab them from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Paul Chote
|
2a7318b69f
|
Add GPSDot for RA structures. Fixes #3631.
|
2013-08-17 20:11:09 +12:00 |
|
Paul Chote
|
810a52af36
|
Remove BelowUnits from RA bibbed structures and crates.
|
2013-08-11 00:25:53 +12:00 |
|
reaperrr
|
69275d9e2a
|
Renaming RA animations.yaml sequences file to misc.yaml for consistency.
|
2013-08-09 19:53:23 +02:00 |
|