reaperrr
1d2361cdd3
Change default and auto-calc of victim scans to -1
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For all projectiles and warheads.
Not really a must for everything else, but for CreateEffectWarhead, the
ImpactTypes refactor (separate PR) makes it a bit harder to make the
warhead valid in every situation, so setting the victim scan to zero is the easiest way to disable scanning for actors completely.
2017-06-25 22:40:12 +02:00
reaperrr
ca475fe133
Projectile style fixes
2017-06-25 22:40:12 +02:00
reaperrr
43b55ae333
Move Shape from Health to new HitShape trait
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Renamed Shape to Type
2017-06-04 00:07:08 +02:00
reaperrr
033268a7ba
Make projectiles use most sensible blocker scan radius
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By default, but allow custom overrides.
2017-05-13 11:15:38 -07:00
Zimmermann Gyula
902d2a0016
Implement airburst support to Bullet.
2017-03-18 15:05:06 +01:00
reaperrr
2f0b1a16d0
Upgrade Bullet bounce logic with target checking
2017-01-20 00:55:00 +01:00
reaperrr
bf47affd2e
Add bounce logic to Bullet
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Allows Bullet projectiles to bounce off ground.
2017-01-20 00:54:59 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
f6388c198d
Sync less bullet aspects
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`length` is calculated from `pos` and `target` which are both synced.
`SourceActor`, `ticks` and `smokeTicks` work no different from `Missile`, where they're not synced, either.
2016-10-22 18:00:38 +02:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
reaperrr
170fdc89e3
Rename Bullet Trail to TrailImage
2016-05-31 15:05:26 +02:00
reaperrr
e34c8f0650
Bullet style and description fixes
2016-05-28 15:01:28 +02:00
reaperrr
fef4f3eb79
Move projectiles to their own namespace and folder
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While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00