Projectile style fixes
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Projectiles
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return new AreaBeam(this, args, c);
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}
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public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
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void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
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{
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if (BlockerScanRadius == WDist.Zero)
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BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);
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@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public IProjectile Create(ProjectileArgs args) { return new Bullet(this, args); }
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public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
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void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
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{
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if (BlockerScanRadius == WDist.Zero)
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BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public IProjectile Create(ProjectileArgs args) { return new InstantHit(this, args); }
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public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
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void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
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{
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if (BlockerScanRadius == WDist.Zero)
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BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Projectiles
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return new LaserZap(this, args, c);
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}
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public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
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void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
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{
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if (BlockerScanRadius == WDist.Zero)
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BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public IProjectile Create(ProjectileArgs args) { return new Missile(this, args); }
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public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
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void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
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{
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if (BlockerScanRadius == WDist.Zero)
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BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);
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