reaperrr
1d2361cdd3
Change default and auto-calc of victim scans to -1
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For all projectiles and warheads.
Not really a must for everything else, but for CreateEffectWarhead, the
ImpactTypes refactor (separate PR) makes it a bit harder to make the
warhead valid in every situation, so setting the victim scan to zero is the easiest way to disable scanning for actors completely.
2017-06-25 22:40:12 +02:00
reaperrr
ca475fe133
Projectile style fixes
2017-06-25 22:40:12 +02:00
reaperrr
edffaa4987
Introduce Weapon.TargetActorCenter and adapt projectiles
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This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
reaperrr
7eab278711
Adapt tracking projectiles to support targeting CenterPosition
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Instead of closest targetable position.
2017-06-15 01:32:37 +02:00
reaperrr
7acc6dacbc
Fix armaments/projectiles to aim at closest Target.Positions
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Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
reaperrr
033268a7ba
Make projectiles use most sensible blocker scan radius
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By default, but allow custom overrides.
2017-05-13 11:15:38 -07:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
9abfce97fa
Rename LaserZap.TracksTarget to TrackTarget
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And fix engineVersion of older Duration upgrade rule.
2016-12-17 15:28:28 +01:00
Oliver Brakmann
d0493bb10c
Merge pull request #12068 from reaperrr/laser-features1
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Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
e69ad1cb2d
Add support for being blockable to LaserZap
2016-10-09 15:04:45 +02:00
reaperrr
2a00a606d2
Add support for inaccuracy to LaserZap
2016-10-09 15:04:43 +02:00
reaperrr
38b10511c3
Allow disabling target-tracking of lasers
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This is necessary for features like inaccuracy.
2016-10-09 15:04:41 +02:00
reaperrr
6b3c3cd127
Add SecondaryBeam to LaserZap for TS-like laser glow effect
2016-10-09 15:04:38 +02:00
reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
reaperrr
d080770828
Fix LaserZap not being removed if HitAnim is not defined
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This avoids degrading performance over time as well as an (albeit unlikely) OutOfMemoryException.
2016-09-26 01:36:02 +02:00
reaperrr
5463176fa3
Adapt LaserZap Color description and Args structure
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To match AreaBeam.
2016-09-20 17:25:28 +02:00
Matthias Mailänder
fc7e149401
The color definition changed to hex notation.
2016-08-28 12:23:40 +02:00
Matthias Mailänder
e4491a7957
Remove hard-coded LaserZap transparency.
2016-08-28 12:22:45 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
reaperrr
2e94a23d9e
Make LaserZap classes public
2016-05-31 15:05:36 +02:00
reaperrr
fef4f3eb79
Move projectiles to their own namespace and folder
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While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00