Paul Chote
3585d8afd4
Remove legacy installation logic.
2016-06-14 20:18:57 +01:00
Paul Chote
ff147f39b9
Add new content installer framework.
2016-06-14 18:27:24 +01:00
Paul Chote
84b470017f
Remove static Game.ModData references from widget logic.
2016-02-23 23:34:34 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
62402e0e2e
Unify static mod metadata collections.
2016-02-07 16:28:04 +00:00
Pavel Penev
75d983c922
Hardcode mod logo and preview image file names
...
(Revert "Unhardcode mod logo and preview image paths")
2016-01-11 21:16:57 +02:00
Pavel Penev
a3299d7030
Unhardcode mod logo and preview image paths
2016-01-10 23:52:09 +02:00
Pavel Penev
2faf15bad7
Add an Install Mod dialog to the ModChooser
2015-11-01 22:35:38 +02:00
Pavel Penev
9748b556dc
Add RequiresMods tag to the mod Manifest
...
List required mods and their versions to enable mod dependencies on another mods.
Also used for identifying the engine version by `modchooser`'s version.
2015-11-01 22:22:03 +02:00
Paul Chote
b6f463729b
Add a ChromeLogic base class for chrome logic.
2015-10-21 19:35:35 +01:00
Pavel Penev
4401e1aa0c
Pipe mod music installation through the ModChooser
2015-09-23 15:33:03 +03:00
Pavel Penev
bdcb0fee58
Enable mod asset package downloading from the modchooser
2015-09-23 15:32:57 +03:00
Pavel Penev
d472805fc6
Add mod asset checks to ModBrowserLogic
2015-09-23 15:32:37 +03:00
Matthias Mailänder
50ae255395
don't hardcode hidden mods
2015-05-02 10:07:26 +02:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
RoosterDragon
9cbac2d5e1
Clean up style of files affected by the last commit.
2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c
Dispose of graphics resources deterministically.
...
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.
As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.
Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
steelphase
7199b6fd96
Mod Chooser move.
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Moved code for mod chooser to mod.common.
2014-09-21 14:27:20 -04:00