Commit Graph

26 Commits

Author SHA1 Message Date
RoosterDragon
2e992a7310 Changed MiniYaml.NodesDict property into a method.
Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Pavlos Touboulidis
ca44be7b2e Only update the loading screen from the main thread
Fixes the crash experienced by pchote. It's a hack but it's easy
to get rid of and it will have to do for now, until the messy
LoadScreen gets fixed.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
5bbf442cd0 Remove reference to Game.modData 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Matthias Mailänder
59ace5d01b new shorthand Exts.(Try)ParseIntegerInvariant 2014-05-13 14:16:41 +02:00
Matthias Mailänder
b19d286f56 parse with NumberFormatInfo.InvariantInfo everywhere
closes #5240
2014-05-06 18:31:48 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
0a84ddc8fb fix d2k cursors
- center by default (also works better for ra/cnc/ts)
2013-08-17 23:31:24 +02:00
Paul Chote
7beef85a64 Use PaletteReferences everywhere. 2013-06-15 19:16:08 +12:00
Matthias Mailänder
acc8cd1e5e fixes #2885 forgot to enable the cursor palette before drawing
split HardwarePalette.Update into two functions, closes #2847
2013-04-06 08:44:32 +02:00
Matthias Mailänder
851512a84e eliminate public CursorProvider.Palettes
don't hand over the cursor palette to the world renderer at all
still update worldrender palette (set and apply modifiers)
2013-03-25 06:30:39 +01:00
Matthias Mailänder
ba12aafd78 refactor cursor rendering
create a new cursor palette only once and not in WorldRenderer
move cusrsor sequence lookup and drawing to CursorProvider
2013-03-24 21:21:30 +01:00
Paul Chote
82426e0e45 Move Palette from ModData to WorldRenderer. 2013-02-26 09:35:41 +13:00
Paul Chote
db7887687b Remove hardcoded list of palette mod exclusions. 2013-02-22 15:04:41 +13:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Matthias Mailänder
26b75f406f new settings Transparent for cursors.yaml 2012-06-19 07:43:06 +02:00
Matthias Mailänder
7cbed30dc6 fix cnc palette issues
cursor not supporting transparency; wrong icon, fx palette
2012-06-18 17:40:22 +02:00
Matthias Mailänder
801ff5cc17 make cursor always transparent, fix Arrakis tileset
transparency bugs some cnc cursors, slice BLOXBASE better
2012-06-15 11:06:59 +02:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
ca81871b7b fix broken merging of yaml overrides in maps; we now have a strict mode and a liberal mode. 2011-04-09 10:55:54 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
5ce5d48b04 Extracting packages 2011-01-27 20:50:01 +13:00
Paul Chote
ea9003d6fc Port cursors to yaml. 2011-01-27 20:50:00 +13:00
Paul Chote
6a90f00298 Start tidying things up 2011-01-27 20:50:00 +13:00
Paul Chote
dbbdc171d2 Use the new-format sequences. 2010-09-09 20:31:53 +12:00