Matthias Mailänder
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44f00dc48e
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setup all hospital frames
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2014-01-17 08:18:42 +01:00 |
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Matthias Mailänder
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da59468fa5
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setup all biolab frames
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2014-01-17 08:18:42 +01:00 |
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Matthias Mailänder
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493de23527
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use all tech center frames
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2014-01-17 08:18:37 +01:00 |
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Matthias Mailänder
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63f3a9e611
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Merge pull request #4346 from MicroGraphics/bleed
Added a Snowhut and new map "Snow Town"
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2013-12-23 00:34:28 -08:00 |
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MicroGraphics
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8e9364e5a4
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snowhut
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2013-12-21 13:52:38 +01:00 |
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Paul Chote
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c1b894959e
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Fix RA crate artwork.
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2013-12-19 09:22:10 +13:00 |
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Paul Chote
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e9e2e353f7
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Change crate graphics for christmas. Closes #4296.
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2013-12-15 18:16:15 +13:00 |
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Paul Chote
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8c7f77d2c7
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Convert SmudgeLayer to sequences.
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2013-12-11 22:53:33 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Matthias Mailänder
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cbffc7ca09
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fixed crash when disguising the spy
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2013-12-08 10:34:56 +01:00 |
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Paul Chote
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410cd1c7b1
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Reorganise ResourceLayer implementation.
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2013-12-06 22:24:07 +13:00 |
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ScottNZ
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9312a7e03a
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Add husk for V19 (oil pump)
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2013-11-29 22:54:42 +13:00 |
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Matthias Mailänder
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b1c3ac20bf
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brought back the MoveFlash
closes #2592
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2013-11-02 18:03:49 +01:00 |
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ScottNZ
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9eff54c217
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Add MAD Tank and InvalidTargets field to WeaponInfo
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2013-11-02 17:19:08 +13:00 |
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Paul Chote
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11b131e70b
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Hook up RA infantry.
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2013-10-26 11:05:08 +13:00 |
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Matthias Mailänder
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d373cca9b1
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avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
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2013-09-01 17:13:46 +02:00 |
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Matthias Mailänder
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ebd8adae5e
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sonar pulse and para bombs icon to sequence transition
fixes #3720
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2013-08-22 21:40:37 +02:00 |
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Matthias Mailänder
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efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Paul Chote
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b02fd0d002
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Remove BibLayer and use sequences / RenderSprites instead.
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2013-08-11 00:25:53 +12:00 |
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Paul Chote
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810a52af36
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Remove BelowUnits from RA bibbed structures and crates.
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2013-08-11 00:25:53 +12:00 |
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reaperrr
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69275d9e2a
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Renaming RA animations.yaml sequences file to misc.yaml for consistency.
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2013-08-09 19:53:23 +02:00 |
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reaperrr
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b56b0075e4
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Adds explosion sequences for flak.shp and veh-hit1.shp, labeled small_explosion_air and med_explosion_air, respectively.
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2013-08-08 22:24:29 +02:00 |
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reaperrr
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e80785b59b
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Adds water piff(s) animations to machine gun/pistol/rifle weapons.
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2013-08-08 22:22:46 +02:00 |
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reaperrr
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d815348230
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Larger rotor for Hind.
The default lrotor looks too small for the mighty Hind, so I made a larger one.
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2013-08-05 20:01:19 +02:00 |
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reaperrr
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78b4f17baf
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Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
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2013-08-04 18:27:10 +02:00 |
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ScottNZ
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d930aee65d
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Apply offset to iron so it graphically fits on its footprint properly
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2013-07-14 11:52:34 +12:00 |
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Matthias Mailänder
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861be8f157
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added ant larvae from Counterstrike
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2013-07-11 20:53:48 +02:00 |
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Matthias Mailänder
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be38038782
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added Ant Queen from Counterstrike
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2013-07-11 20:52:55 +02:00 |
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Matthias Mailänder
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f638bf4156
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added Giant Ant from Counterstrike
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2013-07-11 20:52:10 +02:00 |
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Matthias Mailänder
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0cf63d9899
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added a Zombie unit
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2013-07-11 20:52:10 +02:00 |
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Matthias Mailänder
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4cebe6b9dc
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split ammobox into 3 single SHPs because of editor limitations
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2013-07-09 17:33:37 +02:00 |
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Matthias Mailänder
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93d1241a72
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more descriptive and consistent name for utility poles
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2013-07-09 17:33:37 +02:00 |
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Matthias Mailänder
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827352aa4e
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consistently name tank traps
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2013-07-09 17:33:34 +02:00 |
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Matthias Mailänder
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2d1a4404bc
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added an Asian hut by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=351
Conflicts:
mods/ra/rules/civilian.yaml
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2013-07-09 17:32:47 +02:00 |
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Matthias Mailänder
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e0a7819c54
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Added Russian city building by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=308
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2013-07-09 17:32:46 +02:00 |
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Matthias Mailänder
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71a4ebe8b7
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added a temperat rice field by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=307
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2013-07-09 17:32:46 +02:00 |
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Matthias Mailänder
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6a7f8c9416
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added a tank trap by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=322
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2013-07-09 17:32:46 +02:00 |
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Matthias Mailänder
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f93aa9511b
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Added a new mine that seeds gems by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=323
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2013-07-09 17:32:46 +02:00 |
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Matthias Mailänder
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3cff9cc392
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Added ammo boxes by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=324
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2013-07-09 17:32:46 +02:00 |
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Matthias Mailänder
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e7708e7b4a
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Added Utility Poles by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=330
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2013-07-09 17:32:46 +02:00 |
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Matthias Mailänder
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8fedf1f0f4
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added Czech hedgehog by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=339
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2013-07-09 17:32:46 +02:00 |
|
Chris Forbes
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db9582f799
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Merge pull request #3498 from Mailaender/explosion-offsets
Remove redundant explosion bits and fix lonestar mig contrails
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2013-07-05 02:48:06 -07:00 |
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ScottNZ
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fd454d86fc
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Fix Tesla Coil zap and sequence timings
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2013-07-02 14:15:08 +12:00 |
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Matthias Mailänder
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62b193254b
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adjust explosion positions with sequence offsets instead
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2013-06-29 20:24:51 +02:00 |
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Paul Chote
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90d7f230ed
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Move RallyPoint offset into sequences.
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2013-06-20 22:35:01 +12:00 |
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Paul Chote
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88fd5ba094
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Move SatelliteLaunch offsets into sequences.
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2013-06-20 22:28:57 +12:00 |
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Paul Chote
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3095c6ea5f
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Move WithFire, Burns offsets into sequences.
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2013-06-20 22:01:59 +12:00 |
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reaperrr
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592c76eb6e
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sequences.yaml split-up
Implementing cjshmyr's suggestions.
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2013-05-27 21:03:12 +02:00 |
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